Masamune Shirow’s cyberpunk manga Ghost in the Shell burst onto the scene in 1989 and instantly became a genre classic. Mamoru Oshii then adapted the manga into a much lauded anime movie in 1995 which almost came to define cyberpunk animation even if it emerged towards the end of the genre’s heyday. A sequel, Ghost in the Shell: Innocence followed in 2004 as well as a TV anime spin-off Ghost in the Shell: Stand Alone Complex. Now with the 20th anniversary of the original animated movie, the series has yet again been adapted into a series of entirely new anime OVAs under the name of Ghost in the Shell: Arise. Ghost in the Shell: The New Movie (攻殻機動隊 新劇場版, Kokaku Kidotai – Shin Gekijoban) is the big screen outing of this latest incarnation scripted by Tow Ubukata who also produced the very GITS influenced Mardock Scramble.
Following on from the Arise OVAs, we find Major Motoko Kusanagi at the head of her gang of cybernetically enhanced former soldiers operating as security consultants with a special focus on cyber crime. Still outside the government aegis, Kusanagi has managed to wangle herself some extra funding and official patronage when she’s brought in to handle a sensitive hostage situation as seven disgruntled soldiers take a number of hostages inside a financial institution.
Though Kusanagi & co have the situation well in hand, they are about to have the rug pulled from under them firstly by the reappearance of the Firestarter virus which corrupts the memories stored on an infected cyberbrain wreaking havoc with their new captives, and then secondly as the hostage situation itself turns out to be a high level diversionary tactic designed to provide cover for the assassination of the prime minister. Kusanagi and her team quickly discover there’s far more going on here than they could ever have imagined and soon enough Kusanagi herself becomes the centre of a hi-tec conspiracy.
Like the Arise OVAs which preceded it, The New Movie maintains a much heavier focus on action set pieces than the philosophical contemplations that made Ghost in the Shell such an important entry in the cyberpunk catalogue. Though the ideas are not entirely absent, they are presented as background much more than an essential component of the series.
That said, the film does touch on some quite prescient issues firstly with the role of the soldiers which highlights the pressures ordinary rank and file officers are under when they see their service has not been valued and they’re about to be sold out by the country they risked their lives to protect. They are also, apparently, not well cared for by military authorities who kit them out with second grade equipment which they then also fail to maintain leaving many of their number literarily falling apart as their components become “obsolete”.
Ironically enough, Kusanagi also thinks of her team as component “parts” in a well functioning machine. She congratulates herself by praising them as a prime selection which she has been lucky to find – they need to look after themselves because a replacement component would be a hard thing to come by. However, if they begin to malfunction in some way, she will “purge” them rather than allow them to corrupt the rest of her system. This way of thinking seems cold to some members of the team, particularly to Togusa who’s the least “enhanced” among them. Raised by the military, Kusanagi is a born leader but not one to whom warm words come easily so this, actually rather apt, metaphor is as close as she will allow herself to get in letting the guys know that they each have their specific place within her grand plan. Though she needs them to perform as expected, they are important to her on both a personal and professional level.
This is where we’ve been heading with Arise – the origin story of Section 9 as it comes to be in the original movie, and of Kusanagi herself. Unsurprisingly the conspiracy turns out to have a lot to do with the Major’s own past and a few buried “ghosts” which must be exorcised in order to move forward. This extended metaphor is played out in the somewhat contrived final fight which sees Kusanagi facing off against a villain using an identical cyberbody which means she is fighting “herself” in a way, but nevertheless, it is a victory of the reclaimed self (even if that same “self” is about to undergo yet more existential battles in adventures to come).
The new character design and animation style have begun to seem more familiar by this point, though despite the stellar work of Production I.G the New Movie never quite reaches the aesthetic heights of the iconic original. This is only further brought out by the frequent homages to 1995’s Ghost in the Shell including the final scene which is almost a carbon copy of the original film’s opening (thematically fitting as it is). The action scenes, however, are extremely impressive and display innovative animation techniques which make fantastic use of the latest animation technology. Another exciting, action packed outing for Major Kusanagi and her guys, the New Movie doesn’t quite live up to the legacy of its namesake but nevertheless proves a thrilling cyberpunk infused adventure and a fitting bridge between the Arise series and the landmark 1995 movie.
Reviewed as part of the “biennial” Anime Weekend at BFI Southbank. Ghost in the Shell: The New Movie is also available in the UK from Manga Entertainment (and Funimation in the US).
Unsubtitled trailer (why is it so hard to find a trailer for the Japanese language track with English subtitles for these?)