Kizumonogatari -Koyomi Vamp- (傷物語 -こよみヴァンプ-, Tatsuya Oishi, 2023) [Fantasia 2024]

A young man walks into an empty subway station already ominously strewn with blood and finds there the corpse of a woman shorn of her limbs. The corpse rises and begs him to have her life by sacrificing his own in allowing her to suck his blood and surprisingly the young man agrees. He does not, however, die but is brought back as something else, not quite human and definitely subservient to the creature he has saved. 

Running 2.5 hours, Tatsuya Oishi’s Kizumonogatari -Koyomi Vamp- (傷物語 -こよみヴァンプ-) is in fact a compilation of three films released in 2016 and a part of the long running Kizumonogatari series which originated with Nisio Isin’s light novels and has gone to spawn an expansive universe of interconnecting spin-offs. This is technically a prequel, and in that sense begins with a black slate but also deliberately drops us into confusion with breakneck pace through the hero’s quest to recover himself and his place in the world after this rude awakening to the supernatural. 

Rude is in many ways a defining characteristic of Kiss-shot, the 500-year old vampire Araragi finds bleeding in the subway station at that point a blonde and alluring figure of forbidden desire. Araragi is drawn to her in an unconscious death wish linked with the sexual desire he struggles to understand, running into the subway minutes after buying a pornographic magazine from a convenience store after striking up a friendship with fellow student Hanekawa. But once he saves her life, Kiss-shot is transformed into a cheeky little girl who now tells him that he is her minion and he must recover her severed limbs from a trio of vampire in order to be restored to humanity even as the power dynamic between them becomes confused and distorted.

In his vampire state, Araragi becomes immortal, powerful and free of mortal jeopardy yet he remains uncertain and insecure while reliant on the support of Hanekawa who encourages him to reject his desire for death and remain alive. But this also presents a problem to Araragi who sees himself as self-sacrificing and is unwilling to accept the what he sees as a self-sacrifice from Hanekawa for whom he feels unworthy and inadequate. In some senses it’s a typically self-centred, adolescent male perspective that rejects any idea of her own agency and assumes Hanekawa performs these actions for him rather than considering that she performs them for herself and is simply doing what she wants to do which in the end is not really about him at all. He declares it a burden he’s too weak to carry, which might in some senses be fair but also again a mischaracterisation that is further evidence of his lack of self-worth.

It’s this sense of inadequacy that lies behind his desire to reclaim his humanity along with the concurrent disgust he feels in the degradations of vampirism. It genuinely comes as a surprise to him that Kiss-shot feeds on human beings and lost her own humanity so long ago that she no longer gives it a second thought. She is after all only being what she is, but like Araragi is drawn to death partly out of frustrated longing and lingering boredom with a relentless yet apparently uneventful 500 years behind her in which the only other highlight was her previous minion who rejected this life much more quickly than she ever expected.

Even so, Oishi lends their mutual dilemma a degree of absurdity in the expectedly comic sight of severed heads littering a sports filed or launching themselves in toothy attacks. Heavily inspired by the French New Wave, he breaks the action with sometimes barely legible title cards often reading a single world while his composition has a kind of jauntiness that is also bleak and melancholy. The world surrounding Araragi veers between the pristine entrance to the high school, and post apocalyptic devastation littered with crows emblematised by the depilated cram school in which Kiss-shot keeps him. Backgrounds often have a photo realistic quality that further sets the world at a kilter when matched with the more conventional character designs of the central players. The conclusion that Araragi is presented with amounts a sharing of the misery which is also akin the burden he didn’t want to carry but also perhaps symbolic of his path towards adulthood in acceptance of compromise and selflessness in being willing to carry a small part of others’ pain and despair and allowing them to carry a part of his own.


Kizumonogatari -Koyomi Vamp- screened as part of this year’s Fantasia International Film Festival.

Original trailer (English subtitles)

THE FIRST SLAM DUNK (Takehiko Inoue, 2022)

Takehiko Inoue’s basketball-themed manga Slam Dunk is a ‘90s landmark that also spawned a hugely popular TV anime adaptation. A few attempts had been made over the years to produce a feature-length film, but Inoue had turned them all down until, that is, the production team were able to come up a unique look that matched the author’s vision and truly made it seem as if the characters were “alive”. Finally impressed, Inoue then agreed to script and direct the anime himself even going so far as to retouch scenes in both 3DCG and 2D to ensure they fulfilled his high expectations. 

Titled The First Slam Dunk, the film takes place entirely over a single game but switches its focus from the protagonist of the manga, red-haired former delinquent Sakuragi (Subaru Kimura), to “Speedster” Ryota Miyagi who makes up for his short stature with nimble manoeuvres. Inoue cuts between the championship match with rivals Sanno and the players’ private lives as they battle their demons and insecurities on the court and off. 

Originally from Okinawa, Ryota lost his father and brother in quick succession. Sota had been something of a mentor figure, getting him into basketball and encouraging him to keep playing even if others said there was no point because he was simply too small. When Sota chose to cut their practice short to go fishing with some friends, Ryota was of course upset and angry saying a few things he came to regret when Sota was lost at sea and never came back. “Cocky” as someone later describes him, Ryota uses bravado to mask his insecurity and struggles to redefine his relationships with his grief-stricken mother and younger sister while also competing with the shadow of his absent brother whose number he continues to wear even after moving to the mainland and joining a new high school team, Shohoku. 

As he later says, basketball was a means of dealing with his grief though it was difficult for his mother to support him because its associations with Sota. Showcasing the stories not otherwise told in the manga, Inoue taps into an adolescent sense of existential crisis and individual anxiety as filtered through the basketball game in which, as their quietly supportive middle-aged coach tells them, it’s only over when you decide to give up. Meanwhile, the guys from Sanno are experiencing something similar and most particularly Ryota’s opposing number, Kawata, even if the team is also given an edge of uncanny invincibility in the sometimes suspicious aura of their coach. 

Only by facing their individual anxieties can the guys begin to play a full role on the team, each of them as the coach says bringing their own unique talents and learning to play to each other’s strengths. In the end it comes down to willpower and self belief, continuing to play even when victory seems impossible and pressing for the final slam dunk even as the seconds tick down to zero. Inoue captures a real sense of tension in the game scenes, the dynamism of the 3DCG and the use of motion capture paying off along with some innovative creative decisions that really allow the game to come “alive” in the way Inoue seems to have envisioned with victory hardly assured as the guys go all out utilising not only their physicality but strategy and psychology in trying to claw their way back from 20 points behind with time fast running out. 

Very different stylistically from the average anime sports movie and particularly one following a previous TV adaptation, Inoue displays a truly remarkable sense of cinematic composition while he largely steers away from the kind of high school cliches common to the genre concentrating instead on strong characterisation and an otherwise poignant story of learning to live with grief as Ryota begins to become his own man while honouring his brother’s legacy. Often dazzling in its dexterity, Inoue’s directorial debut excels both on the court and off finding the small moments of doubt and confusion among each of its heroes and witnessing them achieve a psychological slam dunk that allows them to keep moving forward despite their fears and anxieties in refusing to give up even when it might seem hopeless. 


THE FIRST SLAM DUNK screens July 26 as the opening night gala of this year’s JAPAN CUTS and opens in cinemas in the US & Canada July 28 courtesy of GKIDS.

Ghost in the Shell: The New Movie (攻殻機動隊 新劇場版, Kazuya Nomura, 2015)

Ghost in the Sell new movieMasamune Shirow’s cyberpunk manga Ghost in the Shell burst onto the scene in 1989 and instantly became a genre classic. Mamoru Oshii then adapted the manga into a much lauded anime movie in 1995 which almost came to define cyberpunk animation even if it emerged towards the end of the genre’s heyday. A sequel, Ghost in the Shell: Innocence followed in 2004 as well as a TV anime spin-off Ghost in the Shell: Stand Alone Complex. Now with the 20th anniversary of the original animated movie, the series has yet again been adapted into a series of entirely new anime OVAs under the name of Ghost in the Shell: Arise. Ghost in the Shell: The New Movie (攻殻機動隊 新劇場版, Kokaku Kidotai – Shin Gekijoban) is the big screen outing of this latest incarnation scripted by Tow Ubukata who also produced the very GITS influenced Mardock Scramble.

Following on from the Arise OVAs, we find Major Motoko Kusanagi at the head of her gang of cybernetically enhanced former soldiers operating as security consultants with a special focus on cyber crime. Still outside the government aegis, Kusanagi has managed to wangle herself some extra funding and official patronage when she’s brought in to handle a sensitive hostage situation as seven disgruntled soldiers take a number of hostages inside a financial institution.

Though Kusanagi & co have the situation well in hand, they are about to have the rug pulled from under them firstly by the reappearance of the Firestarter virus which corrupts the memories stored on an infected cyberbrain wreaking havoc with their new captives, and then secondly as the hostage situation itself turns out to be a high level diversionary tactic designed to provide cover for the assassination of the prime minister. Kusanagi and her team quickly discover there’s far more going on here than they could ever have imagined and soon enough Kusanagi herself becomes the centre of a hi-tec conspiracy.

Like the Arise OVAs which preceded it, The New Movie maintains a much heavier focus on action set pieces than the philosophical contemplations that made Ghost in the Shell such an important entry in the cyberpunk catalogue. Though the ideas are not entirely absent, they are presented as background much more than an essential component of the series.

That said, the film does touch on some quite prescient issues firstly with the role of the soldiers which highlights the pressures ordinary rank and file officers are under when they see their service has not been valued and they’re about to be sold out by the country they risked their lives to protect. They are also, apparently, not well cared for by military authorities who kit them out with second grade equipment which they then also fail to maintain leaving many of their number literarily falling apart as their components become “obsolete”.

Ironically enough, Kusanagi also thinks of her team as component “parts” in a well functioning machine. She congratulates herself by praising them as a prime selection which she has been lucky to find – they need to look after themselves because a replacement component would be a hard thing to come by. However, if they begin to malfunction in some way, she will “purge” them rather than allow them to corrupt the rest of her system. This way of thinking seems cold to some members of the team, particularly to Togusa who’s the least “enhanced” among them. Raised by the military, Kusanagi is a born leader but not one to whom warm words come easily so this, actually rather apt, metaphor is as close as she will allow herself to get in letting the guys know that they each have their specific place within her grand plan. Though she needs them to perform as expected, they are important to her on both a personal and professional level.

This is where we’ve been heading with Arise – the origin story of Section 9 as it comes to be in the original movie, and of Kusanagi herself. Unsurprisingly the conspiracy turns out to have a lot to do with the Major’s own past and a few buried “ghosts” which must be exorcised in order to move forward. This extended metaphor is played out in the somewhat contrived final fight which sees Kusanagi facing off against a villain using an identical cyberbody which means she is fighting “herself” in a way, but nevertheless, it is a victory of the reclaimed self (even if that same “self” is about to undergo yet more existential battles in adventures to come).

The new character design and animation style have begun to seem more familiar by this point, though despite the stellar work of Production I.G the New Movie never quite reaches the aesthetic heights of the iconic original. This is only further brought out by the frequent homages to 1995’s Ghost in the Shell including the final scene which is almost a carbon copy of the original film’s opening (thematically fitting as it is). The action scenes, however, are extremely impressive and display innovative animation techniques which make fantastic use of the latest animation technology. Another exciting, action packed outing for Major Kusanagi and her guys, the New Movie doesn’t quite live up to the legacy of its namesake but nevertheless proves a thrilling cyberpunk infused adventure and a fitting bridge between the Arise series and the landmark 1995 movie.


Reviewed as part of the “biennial” Anime Weekend at BFI Southbank. Ghost in the Shell: The New Movie is also available in the UK from Manga Entertainment (and Funimation in the US).

Unsubtitled trailer (why is it so hard to find a trailer for the Japanese language track with English subtitles for these?)

https://www.youtube.com/watch?v=crDe_ZBAx4s