Stranger (夜のストレンジャー 恐怖, Shunichi Nagasaki, 1991)

Driving through the city by night, a young woman finds herself plagued by a mysterious force while struggling to break out of her self-imposed inertia in Shunichi Nagasaki’s moody thriller, Stranger (夜のストレンジャー 恐怖). The film’s Japanese title, “night stranger terror”, perhaps more clearly hints at a sense of urban threat while surrounded by so many unfamiliar people, yet it is in many ways Kiriko’s (Yuko Natori) mistrust and suspicion that isolates her from the surrounding society and keeps her trapped in a kind of limbo unable to escape her past.

It might be tempting to read her aloofness as a direct consequence of her experiences, but in an early scene when she was still a bank employee we hear a colleague criticise her for being “anti-social” while Kiriko’s rejection of her seems born more of contempt than shyness or a preference for solitude. Working as a cashier at the bank at the tail end of the bubble is a pretty good job, especially given the still prevailing sexism of the working environment, that positions Kiriko firmly within an aspirant middle-class. She still lives at home surrounded by her family, but is in a relationship with a man who pressures her for money to invest in the stock market. She begins embezzling and lives as if there’s no tomorrow, splashing out on fancy sunglasses before meeting her boyfriend having left work early feigning illness. Unfortunately for her, she gets caught and her boyfriend predictably abandons her.

Just like the asset bubble, her life implodes and plunges her into a lower social stratum as a woman with a criminal conviction for financial impropriety and a hefty debt in needing to pay back the money she stole from the bank for her ex’s harebrained stock speculation schemes. All in all, you could say she’s been betrayed by economic forces, but also as she later admits, but her own uncertain desires in being wilfully deceived by Akiyama (Takashi Naito) and making a clear choice to defraud the bank. She realises that it might not have been a desire to please Akiyama that led her to do it, but the illicit thrill she felt in tapping away on her keyboard stealing the money and otherwise being in a position of economic power over a man, buying him things and taking him out for fancy food. Her sense of malaise is only deepened when she meets Akiyama by chance and tries to tell him all this, but he isn’t really interested. He seems to have moved on and planning to marry another woman. 

Kiriko tries to look at his hands to see if he has burn scars like the man who attacked her in her taxi, but he doesn’t. Perhaps there was a small part of her that wanted it to be him. At least if it was, it would mean he still felt something for her, which would also prove that he ever did. And it would make sense, which is less frightening than her stalker just being a nutty fare, another irate man with a nondescript grudge wandering the city. Taxi driver is one of the few jobs open to her with a criminal record, but it’s also an unusual profession for a woman which further isolates her in her working environment. Her boss keeps calling her “little lady,” while patronisingly offering to put her on the day shift because it’s less dangerous. Kijima (Kentaro Shimizu), an obnoxious colleague, picks at Kiriko for thinking everyone who strikes up a conversation must be sexually interested in her. But the truth is that they are and like Kijima demand her attention. When they don’t get it they’re pissed off. The cab is perhaps the place she feels the most safe, though she faces her fair share of weird fares from drunk men trying to flirt to religious maniacs proselytising from the back seat. 

Now living alone in an apartment, her aloofness is both a personal preference and means of punishing herself. When her brother calls, he encourages her to come home but she says she can’t even though she wants to because she hasn’t yet dealt with her past or taken steps towards being able to forgive herself. She tells Kijima, who in truth behaves in an incredibly creepy way that suggests she’s right to avoid him, that she wonders if she isn’t the only one who can see the mysterious Land Cruiser, as if she were really imagining it. The Land Cruiser does indeed come to stand in for the buried past by which Kiriko is haunted and her eventual besting of it is a symbolic act that suggests she’s finally managed to overcome her guilt and shame to be able to leave the past behind.

As she told Kijima, this was something only she could do by her own hand or none. Akiyama’s dismissiveness of her reflects the fact that he couldn’t give her this absolution either, she needed to find it for herself. Kijima accused her of still being hung up on the guy that scammed her, but that wasn’t quite it. The resolution might hint at his being right when he told her that she needed to learn to trust people more in that it seems to lead to a greater willingness to open herself up to the world. Once again, her sunglasses get broken as a new truth becomes visible to her. A lonely little boy she meets who, like her, enjoys driving in circles and going nowhere, probes her lack of human connection by suggesting that she doesn’t know what it’s like to love someone which is why she can’t understand his obviously inappropriate love for her, though it’s a fact that Kiriko has to acknowledge is truth in interrogating the reality of her relationship with Akiyama.

Nevertheless, in the end, she saves herself and embraces her solitude and independence looking out at the peaceful bay in a city that no longer seems so threatening even if the unseen threat in this case did turn out to be random and have no rational explanation. Nagasaki never again worked in the realms of V-Cinema and his entry is fairly atypical in starring an older, established actress as an action lead while requiring no nudity or sexual content, instead quite literally allowing her to grab the wheel and take control of her life to claim freedom and independence rather than solely romantic fulfilment.


No Life King (ノーライフキング, Jun Ichikawa, 1989)

Taking place at the tail end of the Bubble era and on the eve of a technological revolution, Jun Ichikawa’s No Life King (ノーライフキング) in many ways anticipates the world we have today in which much of our communication has already become digitised. The cult-like speech of the next-gen guru who pops up towards the film’s conclusion may have eerie ring to it, but he has a kind of point in his talk of “new children” who will become “new adults” in a new digital world that was then only just becoming a reality. 

As someone later says, “the problem is not video games” though many seem to assume it is. The hero, Makoto (Ryo Takayama), whose name means “truth”, is one of a group of five boys obsessed with Nintendo console gaming. A game series known as Life King has become so popular that hundreds of youngsters camped out all night waiting for the release of the fourth instalment. The only problem is that the game seems to be unbeatable, and Makoto’s young friends begin to hear rumours that some of the cartridges are “cursed” with an alternate “No Life King” version that means death for players who cannot finish the game. 

The “curse” reflects a confusion that is beginning to emerge over what is “real” and what is “virtual” in an era of rapid technological development. The kids begin to worry that if you die in the game you die for real, while otherwise becoming obsessed with all kinds of urban legends relating to mysterious deaths and conspiracy theories such as that of the actor who plays tokusatsu hero Pris secretly being dead and that all the collectible Pris pencil erasers you can get from gachapon machines are cursed with the resentment he felt as he died. Some would be keen to dismiss this kind of thing as silly things kids say, but then Makoto’s mother also suggests that cakes from the bakery the family of his classmate Noriko owns are “cursed” as customers have been coming down with food poisoning after eating them. According to the guru’s assistant Mizuta (Neko Saito), the rumours are having a serious economic impact and have led to delays in product launches and construction projects in addition to provoking a politician’s resignation. 

Then again, the film seems to wonder if it’s the Bubble-era economy which is the enemy. While Makoto plays video games on his own but chats to his friends doing the same thing via telephone headset, his mother often works late into the night staring at a computer screen in their home. Makoto attends a summer cram school where all of the work is done via computers linked via a primitive version of the internet. The teacher is present but cannot actually see any of the children and they can’t see him. Questions are asked and answered via the interface rather than directly, though the computer network of cram school students does eventually allow Makoto to get in touch with other “new children” who are just as worried about the cursed game as he and his friends are while the adults respond by taking their consoles away which of course denies them the ability to lift the curse by beating the game. 

The “curse” itself may symbolise mortality, though obviously the children will still someday die regardless of whether they beat Life King IV because life itself is an unwinnable game. “The problem is…” the opening text crawl explains, “the battle has begun. It is unlikely to end until you die.” The same words are uttered by Makoto’s principle only he substitutes “video games” for the second part of the sentence before dramatically falling backwards just like the stricken king of the game while Makoto and the other kids are lined up almost identically to the ranks of soldiers amassed in front of him. This moment of symmetry links back to a line from the guru Akiyuki Mori who hints at a new world in which life and death exist simultaneously. It is this new world that “new children” must learn to adapt to as they grow with technology.

“It’s scary, but we’ll die if we can’t lift the curse” Makoto tells one of his online buddies and eventually becomes an accidental folk hero with the other kids looking to him to free them by beating the game. Graffiti tags go up all over the city reading, “hang in there, Makoto”, while he becomes preoccupied by the nature of the “real” as related to him by Mori and his assistant Mizuta who begin to view him as something like a prophet or at least the first of the “new children” to enter the “new real” in which the distinction between the “real” and “virtual” has disappeared. Fearing for his mortality, Makoto saves himself in the digital space by writing a bio and saving it to floppy disc much as a hero who died in the game was immortalised in stone so that no one would ever forget that he existed. 

By the film’s conclusion, “real life” has become a kind of game as evidenced by the advice of Makoto’s cram school tutor that he try and raise his score by 20 points to increase his chances of getting into a higher level institution. The mysterious boy somewhere on another computer tells him to go and look around outside at which point he wanders through the contemporary city and sees it with new eyes. “It is all real” he concedes, catching sight of Mori and his assistants in the crowd just as we start to wonder if this really is “reality’ after all. Then again, perhaps the best lesson the boys learn is from one of their grandfathers who simply “kept living until he died”. Ichikawa captures a sense of technological anxiety in the uncanny eeriness of the “real” world around the boys but is perhaps less pessimistic about the new age that awaits them in the solidarity that exists between the “new children” despite the seeming indifference of the adults incapable of understanding the anxiety that engulfs them.