A Thousand & One Nights (千夜一夜物語, Eiichi Yamamoto, 1969)

one thousand and one nights poster 2The “Godfather of Manga” Osamu Tezuka had been a pioneer of what later became the mainstream of a burgeoning industry, kickstarting TV anime in the process with the long running Astro Boy. His ambitions, however, increasingly ran towards the avant-garde and he feared that the heavy association between his production company, Mushi Pro, and genial kids’ cartoons would only lead to diminishing artistic returns even if the increasing merchandising opportunities would perhaps allow the studio to engage in other less profitable areas such the adult-orientated anime he longed to produce. By the late ‘60s, Tezuka’s polite, inoffensive brand of child-friendly adventure stories were becoming distinctly old hat while the “gekiga” movement, acting more or less in direct opposition, continued to gain ground with older readers keen to move on to more adult fare. The Animerama series was intended to prove that Tezuka still had something new and dynamic to bring to the table and that there was a market for “racy” animation which embraced mature themes and experimental artwork.

The first of the Animerama films, A Thousand & One Nights (千夜一夜物語, Senya Ichiya Monogatari), is, as the title implies, loosely inspired by classic Arabian folktales as its hero “Aldin” (Yukio Aoshima) finds and then loses true love, overcomes the urge for vengeance, is himself corrupted by wealth and power, and then is returned to the very same state in which we first encountered him walking off into the sunset in preparation for the next adventure.

The tale begins with a slave auction at which the lowly water seller Aldin first catches sight of the beautiful Milliam (Kyoko Kishida). He tries to buy her but is too poor while the son of the local police chief (Asao Koike) outbids all to win the prize. However, in the first of many strokes of luck that will befall Aldin, a sandstorm allows him steal away with Milliam who falls in love with him too and gives herself willingly to a man she sees as an equal rather than a master. Sadly, their true love story is short lived and they are soon separated sending Aldin off on a quest to return to his beloved that will only end in tragedy.

Despite the later protestations that the love of Aldin and Milliam is one of equals in which there are no masters or slaves, only a man and a woman, it remains true that Aldin watched the slave auction with a degree of titillation and would have bought Milliam had he only been able to afford her. Surviving on his wits, Aldin is a cheeky chancer waiting for that big lucky break he is sure is waiting somewhere round the corner but he is not, perhaps, above becoming that which oppresses him. Later, having become a wealthy and powerful man, he uses his wealth and his power in the same way that others use theirs against him in pressuring a vulnerable young girl to become his mistress against her will, ripping her away from her own true love in the same way he was once ripped away from Milliam by another man wearing a crown. As a “king” he wonders what “power” is, pushing his as far as it will go in order to find out and risking “losing himself” in a way he’d once thought he’d overcome in rejecting a pointless act of vengeance that would forever have changed him.

Milliam, and later Jallis – the daughter of Aldin and Milliam raised by their worst enemy, Badli (Hiroshi Akutagawa), fight for the right to decide their own romantic destiny. Like Madlia (Sachiko Ito), the feisty bandit’s daughter, they resist the social codes of their era in which women are merely prizes divided among men and actively attempt to free themselves through love only to find defeat and despair. Yet love, or more precisely lust, can also be a force of constraint and or ruin as Aldin discovers on a paradise island when he unwisely decides to abandon Madlia, who has also fallen in love with him, for the empty pleasures of orgiastic sex with the voracious islanders whose unrestrained desire soon threatens to consume him whole.

A picaresque adventure, A Thousand & One Nights is a bawdy, flippant retelling of the Aladdin myth in which the hero begins as a poor yet free and cheerful young man before experiencing what it is to be wealthy and all powerful and discovering that it only makes him mean and miserable. Shifting from model shots to live photography and abstract to cartoonish animation, Yamamoto’s direction may appear restrained in comparison to the more outlandish and surreal Belladonna of Sadness but is a masterclass in finding artistry through budgetary limitations. A psychedelic odyssey through freedom and constraint, desire and obsession, A Thousand & One Nights is a forgotten landmark of experimental animation as relentlessly strange as it is endearing.


Available on blu-ray from Third Window Films as a part of double release with Eiichi Yamamoto & Osamu Tezuka’s Cleopatra.

Original trailer (English subtitles, NSFW)

Maquia: When the Promised Flower Blooms (さよならの朝に約束の花をかざろう, Mari Okada, 2018)

maquia poster 1Perhaps because of its often adolescent target audience, the “hahamono” or mother movie is a relatively rare genre in the world of anime despite its importance in other Japanese media. Wolf Children aside, most anime prefer to focus on the problems of young people dealing with an absentee or unreasonable parent who unwittingly enables the teen to undergo the adventures shortly to ensue. Maquia: When the Promised Flower Blooms (さよならの朝に約束の花をかざろう, Sayonara no Asa ni Yakusoku no Hana wo Kazaro), is an exception to the rule in examining the complex nature of motherhood with a sideline in the legacy of familial disconnection, alienation, and the cyclical natures of life and memory. Flawed if ambitious, the first directorial feature from scriptwriter Mari Okada is a sprawling fantasy epic but one with its heart firmly on its sleeve.

Maquia (Manaka Iwami) is a member of the Separated Clan – an Iolf who weaves time and life into being. The life in Iolf is idyllic, if dull, and consists of little other than weaving. Maquia’s tomboyish friend, Leilia (Ai Kayano) rejoices in daring stunts and precocious flirtations that the shy and introverted Maquia can only dream of, while Maquia, an orphan, feels herself alone and remains somehow incapable of bonding with the other children. When Iolf is raided by Mesarte soldiers, Maquia is carried off by one of their great stone dragons. Now forced to explore the world outside of Iolf, Maquia chances on the remains of a ruined camp, stumbling over bodies only to discover a howling baby boy still held in the icy grip of his mother who tried her best to protect him even as she died. Perhaps identifying with another soul so completely alone, Maquia picks the boy up and decides to raise him though she is barely more than a child herself.

As the Iolf age much slower than the average human, Maquia’s quest to find true connection through maternity is destined to end in tragedy. Maquia christens her son Arial (Miyu Irino) and finds a home with a kindly ranch woman raising two sons of her own alone after her husband was killed by a rabid dragon, and begins to bond with her little boy. Meanwhile Leilia has been kidnapped and forced married to the Mesarte prince in the hope that his heir will inherit some Iolf lengevity. While Maquia is beginning to find connection, Leilia now tastes isolation as an imprisoned minority in the imperial court where she is also separated from the daughter born from a non-consensual union but loved all the same.

Though she already feels so alone, Maquia is warned by her Elder that if she wants to experience true loneliness she need only fall in love with a mortal. Maquia falls in love, or rather tries to, but as a mother rather than a lover. Pouring everything into her child Maquia knows the day will come when she must lose him, but for her it is in a more concrete sense than the normal breaking of a mother/son bond. The notion of mortality and differing lifespans is somewhat uncomfortably dramatised by the passing of the aged family dog who reaches the end of his journey long before his master. Though the message is sound is enough it does rather negate Maquia’s insistence that Arial is not a toy, implying that humans are almost like pets to the long-lived Iolf, something to be loved and fussed over in knowledge of its impermanence but something to which a lesser attachment is formed. 

Maquia, however, hurtles in the opposite direction, vowing to sacrifice all of herself in service of her son. Turning down a suitor in order to remain true and pure as an idealised mother figure, Maquia perhaps takes a retrograde step in agreeing to negate her own personality to become “a mother”, but like the classic hahamono, her overwhelming love proves too much for her growing son who grows tired of the burden of a mother’s expectation, longing to be free of her somewhat suffocating need to protect him while belittled by the knowledge that he, a mortal yet still a man, is incapable of protecting her. Maquia must find the strength to let her son go if she is to see him grow, but to do so will require a shift in self-knowledge born of truly learning what it means put another’s interest above one’s own.

Maquia’s struggles play out in parallel with the ongoing political drama surrounding the corrupt and oppressive Mesarte regime which seeks to rule by fear and violence, stealing the gifts of the Iolf only to abuse them. No matter the genesis, Prince Hazel seems to have formed a genuine attachment to his stolen bride (even if it is not returned) and does what he can to “protect” her, while her former love from the Iolf, Krim, has gone half mad through love denied, kidnapping Maquia to rope her into a half-baked rescue plot before threatening to burn the world if he cannot have his love for the price he is willing to pay.

The question is one of whether it is better to connect fully in the knowledge of a coming heartbreak, or hold back in self protection. In this Maquia learns the true meaning of her Elder’s instruction and begins to realise that the fabric that she weaves is spun from love and memory. Nothing is ever truly lost, merely laid down for someone else to pick up, and while parting is inevitable meeting is not and is something to be treasured no matter how painful it may be.


Distributed in the UK by Anime Limited

Original trailer (English subtitles)

Note: there seems to be some variation in the translation of the names of various characters, this review uses Anime Limited‘s list.

Mary and the Witch’s Flower (メアリと魔女の花, Hiromasa Yonebayashi, 2017)

Mary and the witch's flower posterWhen Studio Ghibli announced that it would be ceasing production, it couldn’t help but feel like the end of an era. The studio which had made Japanese animation an internationally beloved art form was no more. Into the void stepped a brand new animation studio which vowed to pick up the Ghibli gauntlet – Studio Ponoc was formed by former Ghibli producer Yoshiaki Nishimura who enlisted a host of other ex-Ghibli talent including Arrietty director, Hiromasa Yonebayashi. 

Mary and the Witch’s Flower (メアリと魔女の花, Mary to Majo no Hana), Ponoc’s first feature is, like Yonebayashi’s When Marnie was There, an adaptation of a classic British children’s novel. Part of the ‘70s children’s literature boom, Mary Stewart’s The Little Broomstick was more or less forgotten until the film, paradoxically, brought it back into print. Like many post-war children’s novels, The Little Broomstick is the story of a clever and kind little girl who thinks she doesn’t quite fit in. Mary and the Witch’s Flower is no different in this regard, even in updating the tale (seemingly) to the present day as its spiky heroine finds herself taking on mad scientists and crazed witches in a strange fantasy realm all while trying to get used to the comparatively gentle rhythms of country life.

Mary Smith (Hana Sugisaki) is bored. She hates her frizzy red hair which a horrible local boy, Peter (Ryunosuke Kamiki), uses as justification to describe her as a “red haired monkey”, and fears that the rest of her life will merely be a dull exercise in killing time until its inevitable conclusion. Mary has just moved in with her Great-Aunt Charlotte (Shinobu Otake) in the country while her parents are apparently working away and, as she still has a week left of summer holidays until school starts, she’s desperate for something to do. Unwisely following two cats into a misty forest, she chances upon a mysterious flower – the “Fly By Night” which blooms only once every seven years. With no respect for nature, Mary picks herself some of the pretty bulbs to take back to the gardener but unwittingly opens up a portal to another world. Taking hold of an abandoned broomstick, she finds herself swooped off to Endor College – an elite institution of witchcraft and wizardry where she dazzles all with her magical skills. Thinking she’s finally found her place, Mary is content to go along with everyone’s assumption that she is the new student they’ve been waiting for but on closer inspection, Endor College is not quite all it seems.

Mary’s initial dissatisfaction with herself is somewhat sidelined by the narrative but there’s something particularly poignant about her loathing of her red hair. In British culture at least, those with red hair often face a strange kind of “acceptable” prejudice, bullied and ostracised even into adulthood. Thus when Peter calls Mary a “red haired monkey” it isn’t cute or funny it’s just mean and she’s probably heard something similar every day of her life. When she rocks up at Endor and they tell her that her red hair makes her special and is the sign of high magic potential, it’s music to her ears but it’s also, perhaps, reinforcing the idea that simply having red hair makes her different from everyone else.

Feeling different from everyone else perhaps allows her to look a little deeper into the world of Endor than she might otherwise have done. Despite her conviction that she doesn’t fit in and is of no use to anyone, Mary is never seriously tempted by the promises of Endor which include untold power as well as a clear offer of acceptance and even respect. When she realises that the couple who run the school – a witch and a scientist, have been abusing their powers by committing heinous acts of experimentation on innocent “test subjects”, Mary learns to stand up for those who can’t stand up for themselves even if she couldn’t have done it for herself.

Messages about the seductive power of authoritarian regimes exploiting feelings of disconnection, the scant difference between magic and science, and the need for respect of scientific ethics in the pursuit of knowledge, all get somewhat lost amid Mary’s meandering adventures, as does Mary herself as her gradual progress towards realising that she possessed her own “magic” all along ticks away quietly in the background. Yet the biggest problem Mary and the Witch’s Flower faces is also its greatest strength – its ties to Studio Ghibli. With echoes of Yonebayashi’s previous adaptations of classic British literature, Mary and the Witch’s Flower also indulges in a number of obvious Ghibli homages from the Ponyo-esque flying fish and Laputa influenced design of Endor to the overt shot of Mary riding a deer on a rocky path, and the unavoidable girl+broomstick echoes of Kiki’s Delivery Service. Even if Mary and the Witch’s Flower cannot free itself from the burden of its legacy, it does perhaps fill the void it was intended to, if in unspectacular fashion.


Mary and the Witch’s Flower will be released in UK cinemas courtesy of Altitude Films in May 2018.

Original trailer (English subtitles)

Lu Over the Wall (夜明け告げるルーのうた, Masaaki Yuasa, 2017)

Lu over the wall posterComing of age dramas are the mainstay of anime, but if anyone was going to take one in a pleasingly new direction it would be Masaaki Yuasa. His second release of 2017 following the comparatively more abstract The Night is Short, Walk on Girl, Lu Over the Wall (夜明け告げるルーのうた, Yoake Tsugeru Lu no Uta) is the tale of a boy learning to break of out his emotional repression in order to step into a healthier adulthood but it’s also one of learning to live with loss and grief. From the Irish selkie to the conventional mermaid, people of the sea have more often than not stood in for people from a land of lost things where souls are carried away and lonely sailors lured to their doom, but perhaps we’ve simply misunderstood them and the song they sing isn’t intended to make us sad but only to make us remember the joy of living.

Sullen teenager Kai (Shota Shimoda) is in his last year of middle school with a lot of decisions awaiting him as to the further direction of his life. For the moment, Kai lives in the small fishing village of “Hinashi” somewhere in Southern Japan. “Hinashi” literally means “sunless” and the town is indeed overshadowed by a large cliff which blocks the town from the sun but there’s a more metaphorical kind of gloominess lurking here too. Kai is not the only miserable one, pretty much all of the townspeople once dreamt of escape but have either proved unable to get away from their small town roots, or have tried and failed to make it somewhere else before reluctantly returning, salmon-like, to the place of their births. The only one, it seems, to successfully make it out is Kai’s mum who left the family when Kai was small.

Much to his father’s (Shinichi Shinohara) irritation, Kai’s big dream is music though he’s less than thrilled when bamboozled into joining two other aspiring rockstar teens, Kunio (Soma Saito) and Yuho (Minako Kotobuki), as the third member of “Seirèn” even if it does give him an excuse to explore the generally forbidden territory of Mermaid Island. Whilst there, the trio’s song calls out to a music loving Merfolk girl, Lu (Kanon Tani), who can’t resist joining in and, awkwardly, is a much better lead vocalist than the divaish Yuho.

Lu, a charmingly vibrant toddler-type, is perfectly primed to bring this moribund town back to its sunny old self. Able to conjure her own portable corridors of water to travel over land, Lu tracks down Kai hoping to hear more wonderful music and making childish attempts to communicate through broken Japanese so that she can learn to understand the human world. Lu is not, however, the image most of the townspeople have when they think about Merfolk considering most of the local legends paint them as voraciously carnivorous predators existing only to steal landlubbing souls.

The Merfolk are a perfect metaphor for most of the ills consuming the town – a never seen manifestation of unknown fears. Everyone here has lost someone or something at sea (this is, after all a fishing village) or to the city, or just in themselves in learning to accept reality over the lure of unattainable dreams. Kai’s young and caring if distant father tries to push his son towards the “correct” path of non-stop studying and moral uprightness, but his son is just like teenage him, dreaming musical dreams of escape. It might have all gone wrong for Kai’s dad, but as he’s finally able to admit thanks to the guidance of Lu, he doesn’t regret a minute of it.

Ironically enough, Kai’s name is also the word for shellfish in Japanese, making his grandfather’s (Akira Emoto) frequent lament that the muscles in his dinner won’t open more than a little pointed. Kai is definitively closed off, refusing to even open the letters from his mother and keeping himself aloof at school and at home. Yet he’s not the only one who needs to open up – forced to dance to Lu’s tune (literally) each of the townspeople comes to make peace with those things that are so very hard to say, either letting past traumas float away or deciding to swim away with them.

It is, however, a little uncomfortable when the final resolution takes on a romantic dimension seeing as Lu has been painted as an adorable child with her giant bubbly head, cute high pitched voice, and childishly broken Japanese, not to mention that a secondary plot strand revolves around her father (an anthropomorphised shark/killer whale) who has attempted to shed some prejudices of his own to help his daughter in her desire to make friends with humans. Nevertheless, Yuasa and his scriptwriter Reiko do their best to do justice to all the ills of the town from the corporate greed of the mermaid loving old timer who wants to open a theme park exploiting their image, to the creepy behaviour of Yuho’s governor father, and the ever present themes of loss, guilt, and disappointment. The trio of teens at the centre may have felt themselves trapped in a dead end town, but thanks to Lu they come to realise that they too can jump over the wall and go wherever they want so long as they take the music with them.


Lu Over the Wall is in UK cinemas for one night only on 6th December 2017 courtesy of Anime Ltd.. Find out where it’s screening near you via the official Lu Over the Wall microsite.

Anime Ltd. trailer (Dialogue free)

The Night is Short, Walk on Girl (夜は短し歩けよ乙女, Masaaki Yuasa, 2017)

The Night is Short posterHave you ever had one of those incredibly long nights that seemed to pass in an instant? Masaaki Yuasa returns to the absurd world of Tomihiko Morimi with the charming one night odyssey, The Night is Short, Walk on Girl (夜は短し歩けよ乙女, Yoru wa Mijikashi Aruke yo Otome), which takes place in the same world as Yuasa’s TV anime adaptation of the author’s Tatami Galaxy. The Girl with Black Hair dreams her way through Kyoto, relentless as a steam train in her pursuit of new experiences, but perhaps the speed at which she travels leaves her horizons perpetually unclear.

Beginning where many stories end, The Night is Short, Walk on Girl, opens with a wedding. “Sempai” (Gen Hoshino) longs for the “Girl With Black Hair” (Kana Hanazawa). He doesn’t know her name or really very much about her at all other than she’s in the year below him and they belong to the same club, but this is a love for the ages fated to come true. To this end, Sempai has been engineering “coincidental” meetings with the Girl so that she knows he exists, in a “there’s that guy again!” sort of way, hoping to travel into her heart by means of osmosis. Until then he’ll just stare at her lovingly from three tables away at social events involving mutual friends…

The Girl, however, has her own plans. She’s determined to make her way into the world of adulthood this very night, travelling by the power of alcohol (for which she seems to have a seriously impressive tolerance). For the Girl, the night is filled with possibilities. She’s open to everything and everyone, ready to say yes to whatever strange adventure the gods have in store for her. Which is lucky, because this is going to be a very strange night indeed.

The Night is Short pivots around the idea of connection as its two poles – Sempai and The Girl, are perpetually kept apart, orbiting each other in an endless search for a home. The Girl drinks and claims she feels the interconnectedness of all things, at one with the world and everybody in it. The miserly, miserable local god she’s in the middle of a drinking contest with understands her reasoning but has lived too long to agree with it. After all, at some point you have to stop drinking and the world is cold and lonely. The old man tastes only life’s nothingness, for him life is fruitless and nearing its end but for the girl all the world is flowers and warmth, filled with promise and possibility.

If the old man is right and alcohol provides only a fleeting, essentially fake feeling of contentedness, then perhaps there are other routes to true connection – such as the universal circulation of books. Books carry ideas between people and take feelings with them yet there are those who try to staunch the flow – namely book collectors who try to stem the system by hoarding copies to push up the price. Sempai and the Girl each find themselves caught up in this act of anti-human profiteering as allies or enemies of the strange little creature who presides over the great book fair of life.

Even those, like the old man, who feel themselves to be excluded from human society prove themselves connected by one very special unifying factor – the passage of disease. The Girl is committed to spreading happiness wherever she goes, healing the sick and ministering to the lonely, but even those who feel they have nothing to give have still given away a part of themselves in the form of the common cold as it rips like wild fire through old Kyoto with the desperate force of a lifetime’s painful rejection. It’s kind of beautiful, in a way, as the old man’s life suddenly brightens in not feeling so alone anymore after casting himself as patient zero.

Yuasa’s drunken night in Kyoto is strange and surreal. Time runs inconsistently, revealing the uncomfortable truth that it speeds up as you grow older and night approaches dawn to the still young Girl, too full of life and possibility to think of looking at a clock. Sempai remains a cypher, his only clear personality trait being his certain love for the strange girl who’s always too busy chasing dreams to see him. His friends are also facing their own strange nights from the one who’s decided not to change his undies until he’s reunited with his one true love with whom he shared but one fateful encounter, and the other whose taste for female attire receives a slightly muddled reception, but they each find themselves caught up with three level pagoda trains, guerrilla theatre practitioners (or “school festival terrorists”) whose protest turns out to be romantic rather than political, not to mention the persistent threat of underwear thieves. Is this fate, or mere “coincidence”? In the end perhaps it doesn’t matter, but the night is short. Walk on Girl, just slow down a little, you have all the time you need.


The Night is Short, Walk on Girl is released in selected UK cinemas on Oct. 4 courtesy of Anime Ltd. Check the official website to see where it’s screening near you.

Original trailer (English subtitles)

BLAME! (ブラム!, Hiroyuki Seshita, 2017)

blame posterCities. The pinnacle of human achievement and an almost living monument to civilisation. Does the same principle of human collective settlement also relate to the digital realm or will increasing interconnectedness eventually destroy everything we’ve built? Following their landmark CGI adaptation of Tsutomu Nihei’s Knights of Sidonia, Polygon Pictures return to source by adapting the author’s debut work BLAME! into a feature length animated movie. Like Sidonia, BLAME! (ブラム!) takes place many years after a climactic event has led to the fall of human civilisation – an event so long in the past as to have become mere myth to the small number of humans still clinging on to life in a now inhospitable terrain, but BLAME!’s dystopia is very much one created by man, losing control of its technology in its ever advancing hubris.

As the young girl who offers the opening monologue tells us, no one knows how all of this happened. Once, a long time ago, humans lived in a city but a virus came and they lost the ability to communicate with the environment in which they lived. The city began to grow, and the “Safeguard” system decided that humans were “illegal immigrants” in their own land. The exterminators swooped in to wipe them out but a small band of humans has managed to survive a few hundred years in a kind of safe zone protected by a perimeter wall the city’s systems are prevented from monitoring.

The rapid expansion of the city has also meant a reduction in vegetation and the surviving humans are running low on food. An intrepid team of children ventures out into the wasteland in search of sustenance, but they’re spotted and targeted for elimination. A mysterious figure appears on the horizon and saves them. The man calls himself a “human” and is disappointed to realise none of the children are carriers of the “Net Terminal Gene” which he is seeking. Killy (Takahiro Sakurai) claims that the Net Terminal Gene will enable the humans to take back control of the city’s systems, halt the excessive building program and call off the Safeguard attack dogs.

Killy’s appearance brings new hope to the villagers, trapped within their perimeter stronghold but facing the prospect of staying and starving or taking their chances with Safeguard. Concentrating on action rather than philosophising little time is given over to considering how humanity lives though it’s certainly puzzling that there is so little reaction when the band of children returns home much depleted in numbers. Indeed, aside from Pops (Kazuhiro Yamaji), the de facto leader of the community, no other “adults” appear.

Using Killy as a kind of deflective shield, the gang press on until they find an abandoned robot, Cibo (Kana Hanazawa), who tells them about an “Automated Factory” in which she can generate both an abundant food source and a synthetic tablet which will allow them to get back into the city’s systems. What ensues is a deadly firefight as the system fights back. Cibo pleads with The Authority in the digital realm while Killy and the villagers hold back the forces of order with firepower from the outside.

Killy remains a man of few words, his language dulled through inactivity and his expression inscrutable, but the villagers, perhaps lulled into a false sense of security thanks to long years of isolation, never question his motives or reliability. Likewise, Cibo clearly knows more than she lets on but offers the only lead so far on a way back to a less precarious way of life. Killy’s sudden appearance becomes a mythic event, a point of transition in the history of the post-apocalyptic world, but also seems to be without resolution as the closing coda implies.

Like Sidonia, the animation quality is at times variable but often excels in its highly detailed backgrounds, allowing production design to smooth over any narrative gaps. What BLAME! lacks in terms of plot and character complexity it makes up for in world building though it is difficult to ignore the feeling of the loss born of condensing something far larger into an easily digestible whole. Nevertheless, BLAME! does what it sets out to do with quiet brilliance in detailing what might be the first of many adventures of the wanderer known as Killy as he explores a world ruined beyond repair looking for the key to unlock a brighter future.


Netflix trailer (Japanese with English subtitles/captions)

Napping Princess (ひるね姫 ~知らないワタシの物語, Kenji Kamiyama, 2017)

napping princess posterKenji Kamiyama has long been feted as one of Japan’s most promising animation directors, largely for his work with Production I.G. including the Ghost in the Shell TV anime spin-off, Stand Alone Complex, and conspiracy thriller Eden of the East. Aside from the elegantly shaded quality of his animation, Kamiyama’s work has generally been marked by thoughtful social and political commentary mixed with well executed action scenes and science fiction themes. Napping Princess (ひるね姫 〜知らないワタシの物語〜, Hirune Hime: Shiranai Watashi no Monogatari, also known by the slightly more intriguing title Ancien and the Magic Tablet) swaps science fiction for steampunk fantasy and, in a career first, is aimed at younger children and family audiences.

With the 2020 Tokyo Olympics fast approaching, Kokone (Mitsuki Takahata) is a regular high school girl about to enjoy her very last summer holiday before graduation. With no clear ideas of what it is she wants to do with her life, Kokone idly whiles away her time looking after her monosyllabic single dad, Momotaro (Yosuke Eguchi), who only seems to be able to communicate with her via text. Momotaro is a mechanic with a difference – he knows how to retrofit cars with a hi-tech, experimental self driving software that’s a real boon to the ageing population in the tiny rural town where the pair live.

A dreamy sort of girl, Kokone is always tired and frequently drifts off into a fantasy land where the car industry is all important and all are at the mercy of an iron fisted king whose sorceress daughter continues to cause problems for the population at large thanks to her strange powers. Whilst in her dream world, Kokone (or Ancien as she is known in “Heartland”) is accompanied by a her stuffed toy come to life and interacts with slightly younger versions of the people from her town including a dashingly heroic incarnation of her father as a young man.

The main action kicks off when Momotaro is arrested by an evil looking guy who wants a mysterious tablet he says Momotaro has stolen from their company. The fairytale inspired dreamworld might indicate a different kind of tablet, but this really is just a regular iPad with some information on it that certain people would very much like to get their hands on and other people would very much prefer that they didn’t. The tablet itself is a kind of macguffin which allows Kokone to process some long held questions about her past and that of her late mother who passed away when she was just an infant.

Kokone’s frequent flights of fancy start to merge with the real world, firstly when she shares a lucid dream with companion Morio (Shinnosuke Mitsushima) who helps her on her quest, and then later when magic seems to come to the pair’s aid through the tablet (though this turns out to have a more prosaic explanation). At 17 or so, you’d think perhaps Kokone is a little old for these kinds of fantasies, or at least for carting around a stuffed toy which is in remarkably good nick for something which apparently belonged to her mother when she was a child. Nevertheless, her dreamland is a long buried message which helps her piece together her mother’s story and how it might relate to her own all while she’s busy saving the Opening Ceremony of the 2020 Olympics from becoming a possibly lethal international embarrassment which would destroy the Japanese car industry for evermore.

Despite his prowess with harder science fiction subjects, Kamiyama can’t quite corral all of this into a coherent whole. Valiantly trying to merge the twin stories of Kokone’s coming of age and the problems of the Japanese auto industry which is good at hardware but struggles with soft, Napping Princess narrowly misses its target neither quite charming enough in its fantasy universe or moving enough in the “real” one. This may perhaps rest on a single line intended to be a small revelation which melts the icy CEO’s heart but essentially comes down to the use of a kanji in a name being different from one on a sign, losing much of its impact in translation as it accidentally explains the whole of Kokone’s existence in one easy beat which easily missed. Failing to marry its two universes into one perfect whole, Napping Princess is a pleasant enough though perhaps inconsequential coming of age story in which a young girl discovers her own hidden powers whilst unlocking the secrets of her past.


Currently on limited UK release from Anime Limited.

Trailer featuring a (very nice) Japanese cover of Daydream Believer

 

Gantz:O (ガンツ:オー, Yasushi Kawamura, 2016)

Gantz-oHiroya Oku’s long running manga series Gantz has already been adapted as a TV anime as well as two very successful live action films from Shinsuke Sato. Gantz:O (ガンツ:オー) is the first feature length animated treatment of the series and makes use of 3D CGI and motion capture for a hyperrealistic approach to alien killing action. “O” for Osaka rather than “0” for zero, the movie is inspired by the spin-off Osaka arc of the manga shifting the action south from the regular setting of central Tokyo.

Kicking off in Shibuya, the first scene features the demise of the franchise’s protagonist, Kei Kurono (Yuki Kaji), as he defeats one of the giant monsters terrorising the city and saves his friends but fails to save himself. A quick geographical cut takes us Osaka where there are reports of another disturbance, but the major threat turns out to be a depressingly commonplace one as a lone madman goes on a stabbing spree at a Tokyo train station.

17 year old high school student Masaru Kato (Daisuke Ono) gets himself mixed up in the incident when he ignores the crowds of people running in the opposite direction and comes to the aid of an injured old man. Sadly, Kato is repeatedly stabbed by the attacker and “dies” at the scene only to be resurrected in front of Gantz. Introduced to fellow players Suzuki (Shuuichi Ikeda) – an old man who “died” of a stroke, Reika (Saori Hayami) – an idol who was “killed” in a car crash, and the sardonic teenager Nishi (Tomohiro Kaku), Kato learns that he’s been given a second chance at life as a warrior in Gantz’s survival game in which he must fight off huge monsters within the time limit or die for real.

The entirety of Gantz:O revolves around this one climactic battle in the Osaka streets as Kato, Suzuki, Reika, and Nishi come into contact with the much more successful (but definitely less “nice”) Osaka detachment as backup in the fight against these fearsome monsters. As such, the main draw is furious action filled with bizarre scenes of carnage as the gang take down a collection of strange creatures often inspired by traditional folklore such as the huge winged tengu or shapeshifting priest-like boss. The visuals are extremely impressive displaying extreme fluidity of motion almost akin to live action photography.

Aesthetics are the key as the movie’s other elements are more or less inconsequential. As a bonus episode in the Gantz world, this is only to be expected and O makes no real attempt to do anything other than focus on the monster killing action. Thus character development is often shallow or non-existent, falling into genre clichés of cool heroes and depressed, brokenhearted women.

The question of self preservation vs altruism is central to the Gantz universe which begins from a position of nihilism and narcissistic self determination but gradually opens up to the importance of protecting one’s comrades, friends, family, and fellow human beings. Kato is the selfless hero the gang have been awaiting – his “death” results directly from his reckless attempt to help an injured person and his instinct is always to help those in need no matter the personal cost. His determination to save the lives of strangers is directly contrasted with his responsibility to the younger brother who is entirely dependent on him and would be lost should Kato lose his life. The film is ambivalent towards this dilemma as it constantly harks back to the people waiting for these secret warriors to come home, at once critical of them for risking their lives and acknowledging the fact that someone has to fight these monsters or everyone will die.

Despite the exposition heavy opening, Gantz:O does little to explain its world to the uninitiated and provides no logical explanations for its machinations leaving newcomers to the franchise with a host of unanswered questions but then all Gantz really wants to do is sell the message of altruism whilst destroying odd looking monsters in various bloody ways. Depressingly sexist, if edging away from the franchise’s nihilistic baseline, Gantz:O is an impressive visual spectacle but remains an essentially hollow, inconsequential addition to the Gantz canon.


Original trailer (no subtitles)

Genocidal Organ (虐殺器官, Shuko Murase, 2017)

genocidal organHistory books make for the grimmest reading, subjective as they often are. Science fiction can rarely improve upon the already existing evidence of humanity’s dark side, but Genocidal Organ (虐殺器官, Gyakusatsu Kikan) has good go anyway, extrapolating a long line of political manipulations into the near future which neatly straddles a utopian/dystopian divide. Plagued by production delays and studio bankruptcy, Genocidal Organ is the third of three films adapted from the novels of late sci-fi author Project Itoh, arriving nearly two years after previous instalments Harmony and Empire of Corpses. Sadly, its message has only become more timely as the world finds itself on the brink of a geo-political recalibration where fear and division rule the roost.

Set in 2022, the world of Genocidal Organ is one of intense “security”. Following the detonation of a nuclear bomb in Sarajevo in 2017, developed nations have once again become jumpy. As the world weary narrative voice over informs us, Americans have sacrificed their freedoms for an illusion of safety which decreases the burden of living under the threat of terrorism. This brave new world is a surveillance state where citizens are chipped and monitored, even the simple act of buying pizza requires an identity check.

Less developed nations, however, have descended into a hellish cycle of internecine wars and large scale atrocities. American special forces have identified a pattern which puts one of their own, mysterious linguistics professor John Paul (Takahiro Sakurai), at the centre of a vast conspiracy. Army Intelligence officer Clavis Shepherd (Yuichi Nakamura) is despatched to track the master criminal down through his sometime girlfriend Lucia (Sanae Kobayashi), a Czech national and former MIT linguistics researcher now teaching Czech to foreigners in Prague.

Clavis, like the best film noir heroes, finds himself falling down a rabbit hole into an increasingly uncertain world. A top soldier, he has been “engineered” to decrease emotionality and limit pain response to make him a “better” soldier. His world is first shaken when one of his comrades goes rogue, kills a valuable mark, and then turns a gun on him. The top brass blame PTSD but not only that, PTSD that was in fact induced by the very processes the soldiers undergo to ensure than PTSD is impossible. He has always believed that his actions, and those of his superiors have been for the greater good, but he has rarely stopped to think what that greater good may be.

Clavis’ missions see him jumping into a coffin-like landing pod and parachuting into street battles in which many of the combatants are children who have been drugged “to make them better soldiers”. Just as you’re starting to wonder who exactly is perpetrating the genocide, Clavis is asked the relevant question by a captive John. He replies that it’s just his job. John reminds Clavis that that particular justification has a long and terrifying history and so perhaps he ought to ask himself why he chooses to do this particular job and do it so blindly.

John’s big theory is that violence has its own grammar, a secret code buried in language which can be engineered to provoke political instability but then conveniently contained within its own language group. Essentially, he posits the idea of sicking the “terrorists” onto each other and letting them fight it out amongst themselves in those far off places which no one really cares about. The citizens of the developed world might frown at their morning papers, but they’ll soon file it under “terrible things happening far away” and go back to enjoying their lives of peace and security. John’s plan, he claims, is the opposite of vengeance, a means of keeping his side safe by ensuring that the terrible things stay far away, contained.

The “genocidal organ” is the heart hardened towards the suffering of others. John has some grand theories about this, about the survival instinct, fear, suspicion and desperation, but he also has a few on the trade offs between freedom and security. Itoh’s vision is bleak, and the prognosis bleaker but its logic cannot be denied, even if its execution is occasionally imperfect.


Currently on limited theatrical release throughout the UK courtesy of All the Anime.

Original trailer (English subtitles)

In This Corner of the World (この世界の片隅に, Sunao Katabuchi, 2016)

in this corner of the world J posterDepictions of wartime and the privation of the immediate post-war period in Japanese cinema run the gamut from kind hearted people helping each other through straitened times, to tales of amorality and despair as black-marketeers and unscrupulous crooks take advantage of the vulnerable and the desperate. In This Corner of the World (この世界の片隅に, Kono Sekai no Katasumi ni), adapted from the manga by Hiroshima native Fumiyo Kouno, is very much of the former variety as its dreamy, fantasy-prone heroine is dragged into a very real nightmare with the frontier drawing ever closer and the threat of death from the skies ever more present but manages to preserve something of herself even in such difficult times.

We first meet Suzu (Non) in December 1933 when, due to her brother’s indisposition, she’s sent to deliver the seaweed from the family business to the city. Observing pre-war Hiroshima with the painful tinge of memory, Suzu, her head in the clouds as always, gets herself completely lost and is eventually “rescued” by a strange man who puts her in a basket with another boy he’s “found”. Life goes on for Suzu, the tides of militarism rising in the rest of the country but seemingly not in this tiny rural village where she dreams away her days sketching fantasy stories to entertain her younger sister.

Despite a putative romance with a melancholy local boy, Tetsu (Daisuke Ono), Suzu is soon married off and travels to the harbour town of Kure to be with her new husband, Shusaku (the boy from the basket who carried a torch all those years, tracked her down and sought her hand in marriage on the basis of a single encounter). Always a dreamy girl and still only in her late teens, Suzu struggles with the business of being a wife and, though Shusaku’s family are nice people and welcoming to their new daughter-in-law, she constantly provokes the wrath of her widowed sister-in-law Keiko (Minori Omi) while striking up a friendship with her daughter Harumi (Natsuki Inaba).

The atmosphere in the cities may have been tense, but here in a traditional rural backwater, politics rarely rears its ugly head. Suzu and her family are just ordinary people living ordinary lives, yet they are literally on the fringes of the battlefield, gazing in wonder at the impressive array of giant battleships in the harbour including, at one point, the Yamato which becomes a kind of symbol of the nation’s hubris in its claims of invincibility. Shusaku, like his father, works as a clerk at the local naval offices which means he’s present (and as safe as anyone else), but this is otherwise a land of women alone, waiting for brothers, husbands and sons to come home or learning to accept that they never will.

Suzu’s troubles are normal ones for a woman of her age and time in learning to adjust to a new life she has not exactly chosen and which has meant cutting herself off almost entirely from everything she’s known. The severed connection with troubled childhood sweetheart Tetsu lingers but Suzu learns to make Kure her home, developing a deep love both for her husband (to whom she was fated, in an odd way, by their fairytale meeting) and for his family. A mildly conservative message is advanced as Suzu learns to become “happy” even in the midst of such anxiety while her sister-in-law Keiko’s attempt to forge her own future by becoming a ‘20s city flapper and marrying a mild mannered man for love has brought her nothing but heartbreak. Keiko pays dearly for her acts of individualism, suffering (the film seems to say) unnecessarily through allowing her sorrow to make her bitter, though hers is undoubtedly the most tragic of fates only offered respite by the growing community and interconnectedness of the little house in Kure.

Time moves on a pace as Suzu climbs ever closer to the climactic event she has no idea is coming, but has been on the viewer’s mind all along. The bombings intensify, the losses mount, and the future recedes but sooner or later it has to become not about what has gone or what could have been but what there is and what there will be. Suzu’s dream world colours her vision and ours as explosions in the sky become beautiful splashes of paint and raining fire bombs fireflies blinking out in the night sky. The more unbearable everything becomes the more her picture-book illustrations take over until one particular event becomes so painful, so difficult visualise that it is only possible to describe in abstract, black and white line drawings. The bomb is almost a peripheral event to Suzu, considering leaving her new home for the old one. A tremor, a flash, and a feeling of unidentifiable dread. Katabuchi’s aim not to show the direct horror of war (though there is plenty of that), but its effect on the lives of ordinary people just trying to survive in difficult circumstances not of their making. Filled with a sense of essential goodness, In This Corner of the World is a tribute to those who endured the unendurable and remained kind, determined to build a better world in which such horrors belong only to the distant past.


UK trailer