Sasuke and His Comedians (真田風雲録, Tai Kato, 1963)

Criminally unknown in the Anglophone world, where Tai Kato is remembered at all it’s for his contribution to Toei’s ninkyo eiga series though his best known piece is likely to be post-war take on High Noon made at Shochiku, By a Man’s Face Shall You Know Him in which a jaded doctor finds himself caught in the middle of rising tensions between local Japanese gangsters and Zainichi Koreans. Kato’s distinctive visual style shooting from extreme low angles with a preference for long takes, closeups and deep focus already make him an unusual presence in the Toei roster, but there can be few more unusual entries in the studio’s back catalogue than the wilfully anarchic Sasuke and his Comedians (真田風雲録, Sanada Fuunroku), a bizarre mix of musical comedy, historical chanbara, and ninja movie, loosely satirising the present day student movement and the limits revolutionary idealism. 

An opening crawl introduces us to the scene at Sekigahara, a legendary battle of 1600 that brought an end to Japan’s warring states period and ushered in centuries of peace under the Tokugawa. Onscreen text explains that this is the story of the boys of who came of age in such a warlike era, giving way to a small gang of war orphans looting the bodies of fallen soldiers and later teaming up with a 19-year-old former samurai realising that the world as he knew it has come to an end. Soon the gang is introduced to the titular Sasuke who, as he explains, has special powers having been irradiated during a meteor strike as a baby. Recognising him as one of them, the war orphans offer to let Sasuke join their gang, but he declines because he’s convinced they’ll eventually reject him in fear of his awesome capabilities. Flashing forward 15 years, the kids are all grown up and the only girl, Okiri (Misako Watanabe), is still carrying a torch for Sasuke (Kinnosuke Nakamura) who dutifully reappears as the gang find themselves drawn into a revolutionary movement led by Sanada Yukimura (Minoru Chiaki) culminating in the Siege of Osaka in 1614. 

Don’t worry, this is not a history lesson though these are obviously extremely well known historical events the target audience will be well familiar with. A parallel is being drawn with the young people of early ‘60s Japan who too came of age in a warlike era and who are now also engaging in minor revolutionary thought most clearly expressed in the mass protests against the ANPO treaty in 1960 which in a sense failed because the treaty was indeed signed in spite of public opinion. Kato’s Sanada Yukimura is a slightly bumbling figure, first introduced banging his head on a low-hanging beam, wandering the land in search of talented ronin to join up with the Toyotomi rebellion against the already repressive Tokugawa regime. His underling sells this to the gang as they overlook a mile long parade of peasants headed to Osaka Castle as a means of bringing about a different future that they can’t quite define but imply will be less feudal and more egalitarian which is how they’ve caught the attention of so many exploited farmers. 

Of course, we all already know how the Siege of Osaka worked out (not particularly well for anyone other than the Tokugawa) so we know that this version of the 16th century better world did not come to pass the implication being that the 1960s one won’t either. The nobles are playing their own game, the Toyotomi trying to cut deals but ultimately being betrayed, while the gang fight bravely for their ideals naively believing in the possibility of victory. Sasuke, for his part, is a well known ahistorical figure popular in children’s literature and this post-modern adventure is in essence a kids’ serial aimed at a student audience, filled with humorous anachronisms and silliness while Kato actively mimics manga-style storytelling mixed with kabuki-esque effects. Boasting slightly higher production values than your average Toei programmer, location shooting gives way to obvious stage sets and fantastical set pieces of colour and light which are a far cry from the studio’s grittier fare with which Kato was most closely associated. That might be one reason that the studio was reportedly so unhappy with the film that it almost got Kato fired, but nevertheless its strange mix of musical satire and general craziness remain an enduring cult classic even in its ironic defeatism. 


Original trailer (no subtitles)

Japanese Summer: Double Suicide (無理心中日本の夏, Nagisa Oshima, 1967)

Japanese summer double suicide posterThe youth of Japan can’t get no satisfaction in Nagisa Oshima’s 1967 absurdist odyssey Japanese Summer: Double Suicide (無理心中日本の夏, Muri Shinju: Nihon no Natsu). A liberated woman craves sexual pleasure but can find no man willing to satisfy her, so obsessed are they with their solipsistic concerns of death, violence, and the search for self knowledge. The nymphomaniac and disillusioned warrior yearning for a death that will restore his sense of self meet on an empty highway only to wander on aimlessly until reaching their mutually “satisfying” yet inevitable conclusion.

Nejiko (Keiko Sakurai), a sexually frustrated teenage woman, watches some municipal workers scrub at the word Japan graffitied on a bathroom wall but takes off when she realises no one here is going to give her what she wants. Throwing her underwear off a bridge in a symbolic act of abandon she catches sight of naked swimmers trailing a Japanese flag before running into collections of marching soldiers and chanting monks. She takes up with a deserter, Otoko (Kei Sato), who is on a quest for death though his desire is not so much for the act of non-existence as it is for self knowledge. He does not want to kill himself, but to be killed by another person in whose eyes he will see himself reflected and, in his final moments, reach a realisation of everything he is.

After wandering arid, sunbaked deserts the pair are picked up by a mysterious paramilitary group who keep them prisoner in a kind of bunker where they eventually meet a gun crazed teen who just wants to kill, a middle-aged man who gets his kicks through the penetrative act of stabbing, and a wise old gangster who knows what it is to carry the weight of a weapon of death. Meanwhile, once a vengeful guy with a TV turns up, they become aware of a crisis in the outside world involving a rampaging foreigner loose with a rifle on a random shooting spree.

Guns and knives are persistent obsessions. These men are obsessed with phallic objects but indifferent to their phalluses. Nejiko pleads with each of them to satisfy her sexual frustrations but none of them is interested. Her need is for pleasure and relief, seemingly free of social or cultural taboos and born of naturally given freedom. The male urge is, by contrast, destructive – they chase death and violence without pretence or justification. When questioned, one of the bunker henchmen retorts that the situation outside is not war but only killing. All there is is violence without cause or explanation, existing solely because of male destructive impulses.

The situation outside is eerie in the extreme. This is a Japan of silence and emptiness where monks chant on the motorway and shadows people the landscape. Nejiko and Otoko find themselves frequently trying to fit in to human shapes cut into the Earth, finding them far too big or in someway constraining. Yet they also become these shadow figures, birthing new shades of themselves to leave behind as they shed evermore aspects of their essential selves. What caused this situation is not revealed, but everyone seems to be carrying on as normal. There is a crazed killer on the loose and the police have asked civilians to remain in their homes but civilians have ignored them for the most characteristic reasons for uncharacteristic insubordination – they all went to work.

Eventually Nejiko manages to convince some of the men to make love to her, but she remains unsatisfied. Likewise, the teenage “gang member” who wandered into the bunker looking for a gun gets one and succeeds in an act of random killing but discovers that it was not “exciting” after all. Desire is misplaced or its satisfaction unattainable. In this world of pure nihilism there is no pleasure and no relief, no need can be met and no peace brokered. All there is is senseless violence, devoid of meaning or purpose and born of nothing more than a desperation to quell a need which can never be fulfilled.

Death and Eros approach the same end – the “double suicide” of the title though even this is essentially passive and desperate. Youth wanders blindly towards its inevitable conclusion, lacking the will or the strength to fight back. There is no self, there is no higher purpose. All there is is a great expanse of emptiness peopled by shadows, fading slowly from a world gradually falling apart.


Original trailer (no subtitles)

Samurai Spy (異聞猿飛佐助, Masahiro Shinoda, 1965)

samurai-spyNothing is certain these days, so say the protagonists at the centre of Masahiro Shinoda’s whirlwind of intrigue, Samurai Spy (異聞猿飛佐助, Ibun Sarutobi Sasuke). Set 14 years after the battle of Sekigahara which ushered in a long period of peace under the banner of the Tokugawa Shogunate, Samurai Spy effectively imports its contemporary cold war atmosphere to feudal Japan in which warring states continue to vie for power through the use of covert spy networks run from Edo and Osaka respectively. Sides are switched, friends are betrayed, innocents are murdered. The peace is fragile, but is it worth preserving even at such mounting cost?

Our “hero” Sasuke (Koji Takahashi) is a wandering spy for the Sanada clan, nominally part of the Tokugawa though with no strong allegiance to either side. Everywhere he goes he feels hunted, watched by shadowy forces and unseen motivators. After bumping into Mitsuaki (Mutsuhiro Toura), an old comrade who fought alongside him at the Battle of Sekigahara, Sasuke is pulled into the ongoing intrigue as his friend is murdered and he assumed to be the culprit. Things are further complicated when a mysterious woman to whom he had become attached, Okiwa (Misako Watanabe),  is killed in a similar fashion. A political shift is taking place as a high ranking Tokugawa official, Tatewaki (Eiji Okada), is in the process of defecting to the Toyotomi with white cloaked ninja master Takatani (Tetsuro Tanba) (presumably) working against him. Sasuke is charged with trying to sort all of this out but constantly finds himself on shaky ground as everything around him is constantly changing and the air is filled with conspiracy.

Shinoda aims to disorientate. After beginning with a brief historical narration to set the scene including a bloody excerpt from the horrific Battle of Sekigahara (the historical context presumably much more apparent to a Japanese viewer than an overseas one), he jumps forward 14 years and proceeds to give a rundown of the current situation. Quick fire naming and a lack of external context intentionally make it difficult to pin down who is who and which side is which. The opening sequence takes place in darkness with only moonlight and lanterns to light the way, so our players are always cast in shadows, only half visible and unidentifiable. Nothing is as it seems, the world is murky and the people in shadier still.

Sasuke fought at Sekigahara when he was just 15. His true coming of age has been in an era of peace and he is committed to sustaining that peace at all costs rather than return to the bloody, internecine warfare of the past. This stands in contrast to his double dealing friend, Mitsuaki, whose own coming of age was forged by war and so now finds himself at a loose end as warriors are obsolete in an age without war. Nevertheless, Sasuke feels the peace is threatened – all conversations are eventually about conflict, no one thinks about the meaning of death or what it is to be alive. Men like Mitsuaki have decided to live purely for pleasure, wanting nothing more than women and sake, thinking of nothing beyond satisfying their needs, and rarely consider the moral or political dimension of their actions. Mitsuaki’s unexpected degree of self interest accidentally threatens to completely destabilise the status quo, setting off a series of betrayals and counter betrayals in its wake, but all Mitsuaki was thinking about was a how to get paid twice for doing one job.

Navigating this complex network of allegiances and betrayals, Sasuke comes to discover what it is he really wants out of life and what he needs to do to get it. No longer a neutral observer, he has to pick a side and the one he picks that of the wronged. Coming to the aid of the threatened and oppressed, Sasuke adds himself to the list of enemies of the state yet he sees it as his duty to fight against the forces of darkness for a better, fairer world. Of course, he has his personal reasons for revenge but even these are partly born out of a sense of outrage for the injustice done to people who mattered to him.

Yet for all of the real world intrigue and political allegory Samurai Spy is also imbued with an unsettling sense of the absurd. Sasuke is plagued, yet at times assisted, by the almost supernatural Takatani who, incongruously, dresses in a bright white outfit with the fabric of his hood tied up into horns on the front. Appearing as needed along with his more conventionally dressed ninja minions, Takatani seems to float through the air performing strange acts of ninjadom and acting with no firm course of action. Shinoda shoots the battle scenes from odd angles using slow motion to give them a strange kind of power, even in one instance allowing a severed limb to float to the ground. In a nod to the circularity of violence, he even allows the climactic fight to be interrupted and witnessed by a small boy, shocked by what he has seen. The fact that the situation is laid to rest by a forgotten deus ex machina is yet more evidence for the world’s essential leaning towards constructed narrative.

Filled with the fog of war (literally so in places), Samurai Spy dramatises the uncertainties of its environment through the extreme lack of visual clarity. The audience is as disorientated as Sasuke, continually wrong footed and left at a loss as to the true motivations of each of the major players. The atmosphere is palpably intense, as if sitting on a powder keg ready to explode at any spark of conflict. From this viewpoint, it’s impossible to see who is in the right and who the wrong or even if those two ideas are even appropriate ways of thinking about things. Peace stands on a knife edge and, ironically, only survives if robustly defended. Violence is shown up for all of its essential cruelty and senselessness yet it is the only thing which is certain. Sasuke, at least, seems to have made his own peace in one way or another but the world he leaves behind him is far from ready to do the same.