“God is Dead! We Killed Him!” exclaim some funny little mole/penguin people in Takahide Hori’s Junk Head, only to follow it up seconds later when a giant worm spits out the divine visitor from above with “He Hath Risen”. An extreme feat of technical prowess, Junk Head is a marvel of cyberpunk production design tempered with wry humour and a weary exasperation as regards “humanity” and its children. A man loses his head, literally and figuratively, and finds himself on a journey into the deepest darkest underground filled with mutant clones and terrifying monsters, searching for salvation while groping for identity.
Far in the future, humanity thought it had it made – abnegating their responsibilities to a crowd of lowly clones and living a life of ease, but the clones rebelled and took themselves underground leaving humanity to fend for itself on the surface. Immortal through gene replacement therapy, humanity has also lost the ability to reproduce naturally and now that a disease has wiped out around 20% of the remaining population with no sign of stopping, there is urgent need to rebuild the species.
Hoping to find an answer in the world below, humanity sends one cyborg researcher on a desperate mission. Sadly, the capsule carrying the robot is shot down by wary humanoids living on the higher levels. His head continues to fall until it’s found by a scavenger party who take it to a doctor who “recognises” the head inside the helmet as “human”. Seeing as humanity is, in a sense, their creator, the clones stand back in awe of their new “God”. Now placed into an adorable little white stormtrooper-meets-I-Robot body, God can remember nothing of his past life and spends most of his new one trying to get to grips with his tiny hands and unwittingly walking into certain death only to be saved when the various evil creatures remember they don’t like the taste of metal.
As time moves on God takes on many forms as he falls further through the underground universe, swapping his cute round body for a blocky makeshift one without a voice but with a bigger heart. Having regained some of his memories immediately before his first transformation, the second God is not such a nice guy but “Junkers” is the type to whip up chairs for old ladies and walk miles to gather “Mashrooms” for his new masters, not to mention leaving some food behind for a hungry mutant girl. Once his memories are fully restored (through repeated blows to the head), God thinks back on his soulless life on the surface and realises he’s never felt so alive as he does 600 feet under. The sky might be pretty, but it’s cold up top.
As cute as God is (in all his incarnations), Junk Head’s world of basement horrors is surreal and terrifying. Some monsters are more harmful than others, but the major peril of the middle layers is persistent wormholes from which giant, toothy creatures emerge to devour unsuspecting travellers. Fleshy spiders hang from the ceiling and “Mashrooms” appear to be fleshy protuberances grown on humanoid backs imprisoned within walls. The post-apocalyptic underground city is a perfectly designed mix of makeshift and industrial architecture, covered in dust, grime, and scratches. God’s first body is appropriately worn before he even gets it, a true tribute to the depth of Hori’s conceptual design.
Drawing inspiration from Giger and Kubrik, the world which most comes to mind is, perhaps unexpectedly, David Lynch’s Dune. From the strange mole/penguin people and their rubbery suits to the torpedo shaped, bright red big busted women the underground is an industrial fantasy zone where tiny dinosaur-like snake worms waddle around adorably before being picked off for dinner. Hori brings scope to the claustrophobic world of tunnels and ducts by shooting at a distance with painterly compositions echoing German expressionism. He echoes Lynch again in the constant, dream-like use of dissolves and montage while the punk soundtrack and quick fire swapping from one empty corridor to another is reminiscent of Shinya Tsukamoto or Sogo Ishii. Despite its rather abrupt ending (which does at least tease further adventures for God in the wilderness), Junk Head is a charming, surreal odyssey through a post-apocalyptic wasteland filled with zany humour and rich in character detail. Hopefully the second coming of God will not be too far off.
Screened at Raindance 2017.
Original trailer (dialogue free)

Hiroya Oku’s long running manga series Gantz has already been adapted as a TV anime as well as two very successful live action films from Shinsuke Sato. Gantz:O (ガンツ:オー) is the first feature length animated treatment of the series and makes use of 3D CGI and motion capture for a hyperrealistic approach to alien killing action. “O” for Osaka rather than “0” for zero, the movie is inspired by the spin-off Osaka arc of the manga shifting the action south from the regular setting of central Tokyo.
Children – not always the most tolerant bunch. For every kind and innocent film in which youngsters band together to overcome their differences and head off on a grand world saving mission, there are a fair few in which all of the other kids gang up on the one who doesn’t quite fit in. Given Japan’s generally conformist outlook, this phenomenon is all the more pronounced and you only have to look back to the filmography of famously child friendly director Hiroshi Shimizu to discover a dozen tales of broken hearted children suddenly finding that their friends just won’t play with them anymore. Where A Silent Voice (聲の形, Koe no Katachi) differs is in its gentle acceptance that the bully is also a victim, capable of redemption but requiring both external and internal forgiveness.
Review of Korean animation Kai (카이 : 거울 호수의 전설, Kai: Geowool Hosueui Jeonseol) first published by
Indie animation talent Makoto Shinkai has been making an impact with his beautifully drawn tales of heartbreaking, unresolvable romance for well over a decade and now with Your Name (君の名は, Kimi no Na wa) he’s finally hit the mainstream with an increased budget and distribution from major Japanese studio Toho. Noticeably more upbeat than his previous work, Your Name takes on the star-crossed lovers motif as two teenagers from different worlds come to know each other intimately without ever meeting only to find their youthful romance frustrated by the vagaries of time and fate.
Loosely based on Jules Michelet’s La Sorcière (Satanism and Witchcraft) which reframed the idea of the witch as a revolutionary opposition to the oppression of the feudalistic system and the intense religiosity of the Catholic church, Belladonna of Sadness (哀しみのベラドンナ, Kanashimi no Belladonna) was, shall we say, under appreciated at the time of its original release even being credited with the eventual bankruptcy of its production studio. Begun as the third in the Animerama trilogy of adult orientated animations produced by legendary manga artist Osamu Tezuka’s Mushi Productions, Belladonna of Sadness is the only one of the three with which Tezuka was not directly involved owing to having left the company to return to manga. Consequently the animation sheds his characteristic character designs for something more akin to Art Nouveau elegance mixed with countercultural psychedelia and pink film compositions. Feminist rape revenge fairytale or an exploitative exploration of the “demonic” nature of female sexuality and empowerment, Belladonna of Sadness is not an easily forgettable experience.
Empire of Corpses (屍者の帝国, Shisha no Teikoku) is what would happen if someone’s vast library of Victorian literature was destroyed in a fire and then someone tried to put all the not too singed pages back together based on their knowledge of international pop culture. Inspired by Project Itoh’s novel of the same name and the first of three planned adaptations of his works, Empire of Corpses is a very specific kind of absurd, boys own action adventure based around the idea of empire supported by a zombified proletariat.
Harmony – the word itself sounds peaceful. A coalescence of sympathetic sounds, the feeling of wholeness and happiness. However, if given the choice, would you like to live in a world of peace and plenty in which your body is almost government property and your personal freedom is limited in favour of ensuring the survival of the species, or would you rather take your chances with the world as it is complete with its violence, sadness and pain if it meant you could be free to live in which ever way you see fit? Michael Arias’ adaptation of the Project Itoh novel addresses just this question in all its complexity as utopia turns out to have a heavy entrance fee.