Hello World (ハロー・ワールド, Tomohiko Ito, 2019)

“Hello World” is a phrase familiar to many as the first line of text given to a new program. It signals firstly that the code is functioning correctly, but also expresses a sense of excitement and positivity as if a new entity were standing on the shores of an unfamiliar land eager for adventure. Tomohiko Ito’s sci-fi-inflected anime carefully places the phrase not at its beginning but at its conclusion, affirming that the hero has managed to step into himself, discover his place, and come to an understanding that grants him a sense of agency and possibility in a brand new world that is in a sense of his own creation and choosing. 

Before all that, however, Naomi Katagaki (Takumi Kitamura) is a textbook “regular high school boy” who fears he is just an extra in his own life quietly reading away at the back of the classroom and last in line in the dinner queue. Reading a self-help book on becoming more assertive helps less than he might have hoped, but two changes are slowly introduced into his life albeit passively the first being he is press-ganged onto the library committee and the second that he is approached by a strange man who claims to be himself a decade older. Future Naomi (Tori Matsuzaka) claims not to have come from another time but from “reality”, explaining that the world Naomi currently inhabits is a simulacrum designed to perfectly preserve the city of Kyoto as a digital archive housed inside supercomputer Alltale which has infinite memory. His older self tells him that he is fated to fall in love with classmate Ruri (Minami Hamabe) but she will then be killed by a lightning strike at a festival in three months’ time. Though their actions will have no effect on the “real” world, Future Naomi claims it’s enough for him to “save” Ruri even if it’s only virtually seemingly caring little that he will in fact be completely ruining the Chronicle Kyoto project by introducing a note of the inauthentic perfectly primed for the butterfly effect. 

In any case, what Naomi eventually discovers is that you can’t always trust “yourself” especially if you’re apparently merely data and therefore perhaps infinitely expendable. Young Naomi doesn’t seem particularly fazed by the revelation that his world is not “real”, and is perhaps overly trusting of his new mentor’s guidance following his instructions to the letter in accordance with the “Ultimate Manual” he’s been given to facilitate his romance with Ruri whom he originally claims not to fancy because like many immature teenage boys he only likes “cute” girls like transfer student Misuzu (Haruka Fukuhara) who literally sparkles while Ruri is like him a wallflower obsessed with books, shy and with an aloof, slightly intense aura. What Future Naomi offers him is pure male adolescent fantasy wish fulfilment in gifting him both the means for romantic success and literal superpowers in the form of the Hand of God which allows him to conjure objects from the digital world and will apparently help to save Ruri from her cruel fate.

The universe, however, has other plans. Soon enough he’s being chased by the forces of order, Homeostasis System Droids, trained to eliminate and correct inconsistencies in data appearing as oversize policemen in kitsune masks. Nothing in Naomi’s world makes much concrete sense, even as he’s been told he’s the creation of a simulacrum. Why would Future Naomi fetch up three months before the accident to train him rather than simply altering code, why would someone bother to create these universal super powers, and what exactly are the connections between this world and the “real” from which Future Naomi claims to have come? Some of this might well be explained by a final twist which turns everything we thought we knew upside down, implying perhaps that the gaps and contradictions we see are down to the vagaries of analogue rather than digital memory mixed with trauma both physical and emotional. Nevertheless, it turns out that Naomi’s mission is less to save Ruri than to save himself twice over, allowing Future Naomi to find an accommodation with the traumatic past while essentially giving birth to a “new world” of adulthood in which he is the fully actualised protagonist rather than the bit-playing extra he’s always believed himself to be. 

Featuring character designs by Kyoto Animation stalwart Yukiko Horiguchi, Hello World’s 3D animation fusion of 2D reality and the digital realm makes for interesting production design as Naomi’s world eventually crumbles around him in multi-coloured pixel while he’s chased by giant neon hands under an angry red sky. Nevertheless, its wilful incoherence often proves frustrating even if its myriad plot holes might be explained in part by the final revelation which itself introduces another note of bafflement in its parting scene. Asking some minor questions about the collection, use, and storage of personal data, archival practice, the limits of digital technology, and the nature of “reality”, Hello World is nevertheless a coming of age romance at heart in which the hero saves himself twice over while learning to rediscover a sense of wonder in future possibility.


Hello World streamed as part of the 2021 Japan Foundation Touring Film Programme.

International trailer (English subtitles)

Kakegurui (映画 賭ケグルイ, Tsutomu Hanabusa, 2019)

Gambling, the ultimate act of faith or the height of anarchic genius? Based on the hit manga which has already been adapted as a popular TV anime, Kakegurui (映画 賭ケグルイ) is the sequel to two seasons of a live action TV drama set in a school where hierarchy is decided not by grades or by fists, but by prowess at the gaming tables. Those who lose so badly they bankrupt themselves become a kind of subhuman underclass, tied up like dogs and routinely humiliated, while the Student Council becomes a stand in for an oppressive social order ruling over all and enforcing the law with an iron hand. 

Into this high stress environment walks Yumeko Jabami (Minami Hamabe), a transfer student to the elite Hyakkaou Private Academy determined to bend its rules to her own advantage. Meanwhile, Student Council President Kirari Momobami (Elaiza Ikeda) is forced to deal with a new and unexpected threat – The Village, a small cult made up of students who have rejected the system, dropped out to live a hippy lifestyle in the grounds, and refuse to participate in “meaningless” games of chance. Their priest-like leader, Amane Murasame (Hio Miyazawa), once beat Kirari at cards becoming something like a god of gambling, but lost his zeal for the game after losing the only thing he ever cared about. 

Where he opposes the system passively yet pointedly, Yumeko rebels in her own, fiercely individualistic way by superficially conforming, becoming a top gambler, but only because she is exercising a free choice to do so. She plays for kicks alone, and generally wins because she isn’t stressed enough about losing to let it bother her. This individualist streak makes her a hidden threat against Kirari, but one that might in itself be an interesting gamble for the infinitely bored Student Council President. 

While Yumeko’s individualism threatens to unbalance the system, The Village presents a collectivist threat, agitating wholesale revolution and an end to the oppressive rule of the Student Council which renders losers inhuman. Yet there’s an essential irony in The Village’s creepy monotony that stands in stark contrast to Yumeko’s seeming conformity but insistence on her own freedom. Your life’s your own, she later explains, it’s annoying if people try to manipulate it. In this instance she’s talking not about the “life plans” handed out by the Student Council, but the egotistical desire to “save” the lives of others without considering if they want them saved or if you’re merely infringing on their personal freedom in attempting to make choices for them based entirely on your own value system. 

Murasame perhaps bet something he shouldn’t have and technically won, but ended up losing anyway which is what has made him turn against gambling. Yumeko, meanwhile, believes that the only way to be truly free to entrust yourself to luck and destiny. That is, however, somewhat disingenuous, because what Yumeko excels at is mind games, essentially manipulating those around her in order to win. Yumeko plays players, not cards, and is rarely played herself. Unlike Murasame’s righthand woman Arukibi (Haruka Fukuhara), she doesn’t care that much what people think. Arukibi, meanwhile, is desperate for approval and is playing her own game just to get someone’s attention which makes her a volatile, if easily manipulated, opponent.

Essentially, Murasame wants freedom outside of the system where Yumeko has found it within, but her philosophy is perhaps the more dangerous in that it proposes total freedom that has no regard for the systems of governance. Then again, maybe this is all a long con to get better cakes in the cafeteria, merely gaming the system rather than actively undermining it. Nevertheless, for Yumeko life is risk, rebelling against an oppressive social order through the anarchic individualism of living by “chance”. Living in a society as highly regimented as this is a high stakes game, but you can’t win if you don’t play, and you need to play smart. That’s the peculiar irony of life at Hyakkaou Private Academy where the Student Council literally owns your future but you can win it back by playing them at their own game. Bet your life, win your freedom Yumeko seems to say but she still makes sure to bring cake for everyone, not just the “winners” or the privileged few. 


Screened as part of the Japan Foundation Touring Film Programme 2020.

International trailer (English subtitles)