It’s a Summer Film! (サマーフィルムにのって, Soshi Matsumoto, 2020)

“Movies connect the present with the past through the big screen” according to the jidaigeki-obsessed heroine of Soshi Matsumoto’s charming sci-fi-inflected teen movie It’s a Summer Film! (サマーフィルムにのって, Summer Film ni Notte). True to its title, Matsumoto’s whimsical drama very much belongs to the grand tradition of high school summer movies as its youthful heroines contemplate eternity, romantic heartbreak, and artistic fulfilment while secretly plotting to best their vacuous rival by filming their very own teen samurai movie ready in time for the all-important school cultural festival. 

Aspiring director Barefoot (Marika Ito) is completely obsessed with classic samurai movies, arguing with her similarly devoted friends about who is hotter Shintaro Katsu or Raizo Ichikawa. She is a key member of the school movie making club, but intensely resentful of star player Karin (Mahiru Coda) who won the tender to make the film for this year’s cultural festival with a sappy teen romance which mostly seems to involve repeated scenes of the central couple loudly declaring their love for each other. Barefoot thinks a film should convey love without words and has written a script for a teen samurai movie in which adversaries become too emotionally invested in each other to engage in the expected final confrontation. All she’s lacking is a star and after spotting a handsome guy apparently as moved by a local rep screening as she is decides she’s found her man. What she doesn’t know is that Rintaro (Daichi Kaneko) is a secret time traveller from a future in which she has become a renowned master filmmaker but film itself sadly no longer exists. 

Being from the future and all explains Rintaro’s reluctance to star in the film, dropping accidental hints that he’s from another place as in his amusement that humans still staff removal companies and total mystification by the word “Netflix”. Yet he too is completely obsessed with classic jidaigeki from the heyday of the genre which had largely gone out of fashion by the early 1980s. As many point out, Barefoot’s hobby is slightly unusual, though she learned her love of chanbara from her grandma, receiving messages from the past she hoped to pass on to the future. Gathering most of the other rejected, outsider teens from a boy who looks about 40 to a pair of baseball nerds who can correctly guess the player from the sound of a ball hitting a glove and a bleach blond biker, she assembles a team to make her movie dreams come true as if to prove there’s something more out there than the, as she sees it, vacuous high school rom-coms favoured by the likes of Karin. 

Among the series of lessons she finally learns is that Karin need not be an adversary but could be a friend if only she look beyond her snootiness and resentment of the popular crowd even if Karin’s all pink, needlessly extravagant and egotistically branded crew shirts don’t do much to dispel Barefoot’s perception of her as entitled and self-obsessed. Another lesson she learns is that she’s not as disinterested in romance as she thought she was, though falling for Rintaro leaves her with a secondary dilemma realising that he’ll eventually have to return to his own times while also contemplating what the point of the future even is if they don’t have movies there. What she’s going to do with the rest of her life if the art of cinema is already obsolete? 

With some ironic help from Karin, what she realises is that even if something is destroyed it doesn’t disappear, films live on in the memories of those who saw them who can then take their memories with them into the future. Where her first draft had ended with an emotional anti-climax that saw her heroes too emotionally involved to engage in conflict, she now realises that samurai movies are love stories too and that “killing is a confession of love” in a slightly worrying though not altogether inaccurate take on the homoerotic subtext of the chanbara. A charmingly whimsical coming-of-age tale filled with meta touches from the constant references to classic jidaigeki to the heroine’s sci-fi-obsessed sidekick who seems to have an unrequited crush on her best friend idly reading The Girl Who Leapt Through Time, It’s a Summer Film! more than lives up to its name in its cheerful serenity as the teenage old souls defiantly learn to claim their own space while connecting with each other as they contemplate love and transience in the eternal art of cinema. 


It’s a Summer Film streamed as part of this year’s Nippon Connection.

Original trailer (English subtitles)

Kakegurui (映画 賭ケグルイ, Tsutomu Hanabusa, 2019)

Gambling, the ultimate act of faith or the height of anarchic genius? Based on the hit manga which has already been adapted as a popular TV anime, Kakegurui (映画 賭ケグルイ) is the sequel to two seasons of a live action TV drama set in a school where hierarchy is decided not by grades or by fists, but by prowess at the gaming tables. Those who lose so badly they bankrupt themselves become a kind of subhuman underclass, tied up like dogs and routinely humiliated, while the Student Council becomes a stand in for an oppressive social order ruling over all and enforcing the law with an iron hand. 

Into this high stress environment walks Yumeko Jabami (Minami Hamabe), a transfer student to the elite Hyakkaou Private Academy determined to bend its rules to her own advantage. Meanwhile, Student Council President Kirari Momobami (Elaiza Ikeda) is forced to deal with a new and unexpected threat – The Village, a small cult made up of students who have rejected the system, dropped out to live a hippy lifestyle in the grounds, and refuse to participate in “meaningless” games of chance. Their priest-like leader, Amane Murasame (Hio Miyazawa), once beat Kirari at cards becoming something like a god of gambling, but lost his zeal for the game after losing the only thing he ever cared about. 

Where he opposes the system passively yet pointedly, Yumeko rebels in her own, fiercely individualistic way by superficially conforming, becoming a top gambler, but only because she is exercising a free choice to do so. She plays for kicks alone, and generally wins because she isn’t stressed enough about losing to let it bother her. This individualist streak makes her a hidden threat against Kirari, but one that might in itself be an interesting gamble for the infinitely bored Student Council President. 

While Yumeko’s individualism threatens to unbalance the system, The Village presents a collectivist threat, agitating wholesale revolution and an end to the oppressive rule of the Student Council which renders losers inhuman. Yet there’s an essential irony in The Village’s creepy monotony that stands in stark contrast to Yumeko’s seeming conformity but insistence on her own freedom. Your life’s your own, she later explains, it’s annoying if people try to manipulate it. In this instance she’s talking not about the “life plans” handed out by the Student Council, but the egotistical desire to “save” the lives of others without considering if they want them saved or if you’re merely infringing on their personal freedom in attempting to make choices for them based entirely on your own value system. 

Murasame perhaps bet something he shouldn’t have and technically won, but ended up losing anyway which is what has made him turn against gambling. Yumeko, meanwhile, believes that the only way to be truly free to entrust yourself to luck and destiny. That is, however, somewhat disingenuous, because what Yumeko excels at is mind games, essentially manipulating those around her in order to win. Yumeko plays players, not cards, and is rarely played herself. Unlike Murasame’s righthand woman Arukibi (Haruka Fukuhara), she doesn’t care that much what people think. Arukibi, meanwhile, is desperate for approval and is playing her own game just to get someone’s attention which makes her a volatile, if easily manipulated, opponent.

Essentially, Murasame wants freedom outside of the system where Yumeko has found it within, but her philosophy is perhaps the more dangerous in that it proposes total freedom that has no regard for the systems of governance. Then again, maybe this is all a long con to get better cakes in the cafeteria, merely gaming the system rather than actively undermining it. Nevertheless, for Yumeko life is risk, rebelling against an oppressive social order through the anarchic individualism of living by “chance”. Living in a society as highly regimented as this is a high stakes game, but you can’t win if you don’t play, and you need to play smart. That’s the peculiar irony of life at Hyakkaou Private Academy where the Student Council literally owns your future but you can win it back by playing them at their own game. Bet your life, win your freedom Yumeko seems to say but she still makes sure to bring cake for everyone, not just the “winners” or the privileged few. 


Screened as part of the Japan Foundation Touring Film Programme 2020.

International trailer (English subtitles)