You wouldn’t think it wise but apparently some people are so trusting that they don’t think twice about recording a new answerphone message to let potential callers know that they’ll be away for a while. On the face of things, they’re lucky that the guy who’ll be making use of this valuable information is a young drifter without a place of his own who’s willing to pay his keep by doing some household chores or fixing that random thing that’s been broken for ages but you never get round to seeing to. So what if he likes to take a selfie with your family photos before he goes, he left the place nicer than he found it and you probably won’t even know he was there.
Player 2 joins the young man (credited as Tae-suk but unnamed in the film) when he stays at an upscale mansion which turns out to be “haunted” by the still living but damaged figure of a battered wife. Tae-suk hurriedly leaves once discovered, but later thinks over his encounter with the sad seeming lady and decides to return. After an altercation with her violent husband, Sun-hwa leaves with Tae-suk and the pair sneak into various other “empty” homes together. After one particular dwelling reveals a nasty surprise the two bring themselves to the attention of the police who threaten to end their young love story before it’s hardly begun.
Like much of Kim’s work, 3-Iron (빈집, Bin-jip) is near silent and neither of the two protagonists speak one word to each other until final scene of the film. Tae-suk, in particular, seems to have an obsession with being invisible – hiding in blindspots and always making sure to tidy up after himself so well that no trace of his presence remains. Sliding into these mini universes, he seems oddly interested in their inhabitants as he gazes at their photographs and admires the decor. Despite his need to disappear, he builds connections with absent people even going so far as to take a photo with a photo of them, artificially generating some sort of kinship where there is none.
If Tae-suk is haunting the bourgeoisie, Sun-hwa is both spectre and spectee as she moves silently around her golden cage of a spacious villa like a frightened mouse locked inside the elephant house. Evidently further along the stealth game than Tae-suk has been able to progress, her discovery of him leads to a feeling of defeat. Yet, after reconsideration, he recognises a fellow lost soul and so returns to rescue her from her oppressive ogre of a husband by using his weapon of choice against him. The 3-Iron golf club is not only a symbol of the husband’s middle class pretensions, but its relative lack of wear also points to the lack of respect he reserves for his toys – even extending so far as his wife whom he also seems to regard as an “inautonomous” appendage to his image much like the golf club itself.
Kim ends the film with a caption to the effect that it’s hard to tell if the world we live in is reality or a dream. With the continued silence of the film’s protagonist, bizarre scenario of “borrowed” lives, and general surrealism, Kim creates an etherial atmosphere filled with heightened, everyday strangeness. This could be a ghost story – literally, or figuratively, as our haunted protagonists continue their visitations on the living, or a love story, or even an absurd comedy. Tae-suk and Sun-wha exchange roles, alternately comforting or rescuing one another before, perhaps, becoming one at the film’s conclusion. A strange, romantic fairytale, 3-Iron is Kim in an uncharacteristically cheerful mood though he’s careful to remind us that the world outside of this charming bubble is filled with violence, cruelty, and chaos.
3-Iron is available in the UK from Studiocanal and from Sony Pictures Classics in the US though the R3 Korean disc also includes English subtitles.
US release trailer: