Savage Wolf Pack (野獣を消せ, Yasuharu Hasebe, 1969)

savage wolf pack posterYasuharu Hasebe was a key player in Nikkatsu’s pre-Roman porno stab at groovy youth gone wild responsible as he was for 3/5ths of the Stray Cat Rock series. Yet even before launching the seminal cycle, he was busy sowing the seeds of Pinky Violence in Nikkatsu’s regular action output. Savage Wolf Pack (野獣を消せ, Yaju wo Kese), released in 1969, features many of the same motifs as his later work in its beatniky setting, mildly anti-American sentiment, and general counter cultural milieu along with a propensity for shockingly nasty sex and violence. Hasebe manages to include all of this within the confines of a Nikkatsu Action movie which would normally hold back from such extreme fare, painting a nightmarish vision of lawless youth and out of control cruelty.

A vicious biker gang chases a young girl down into an abandoned field where the lackeys gang rape her while the chieftain (Tatsuya Fuji) and his lady (Mieko Tsudoi) look on from their custom jeep with a strange bat symbol attached to the front. Once they’ve finished what they came for the gang simply leaves and the young woman, battered, bruised and broken picks up a discarded Coke bottle and smashes it to slash her wrists.

Meanwhile, big game hunter Tetsuya (Tetsuya Watari) has returned from Alaska to find his hometown much changed. The violated woman, Satoko (Mari Yoshioka), is Tetsuya’s younger sister though the identity of her attackers is not yet known. Ironically enough, Tetsuya himself encounters the gang by chance while they’re in the business of running another girl, Kyoko (Meiko Fujimoto), off the road. He turns back, confronts them, and rescues the woman but continues to encounter the gang until Kyoko is eventually captured, as is he when his valiant rescue attempt fails.

The gang at the centre of Savage Wolf Pack is genuinely nasty. There’s nothing noble or aspirational in their drop out, delinquent lifestyle. They make their living by fencing stolen booze to a local nightclub and threatening violence to anyone who gets in their way. The entire town is frightened of them, even the old man who owns the garage where Tetsuya lives urges him not to get mixed up in their business as they have the surrounding area under complete control.

As later becomes apparent the gang’s casual attack on Satoko is not an isolated incident, but a symptom of their way of life. Just as Tetsuya hunts down big game in the frozen expanses of Alaska, the gang stalk, chase, run down and devour their prey for nothing more than the thrill of subjugating another human being. The attack is as brutal as it is mundane, once done it hardly matters to them.

Tetsuya starts out as the unshakeable hunter, a solitary figure unwilling to get involved with a local girl who might take him away from the beautiful simplicity of his life as sniper in the shadows. Kyoko apparently falls for him straightaway thanks to his knight in shining armour act though ironically enough it’s she who’s been struggling to assert her own independence after running away from her wealthy politician father’s home in protest at an arranged marriage. Tetsuya proves a poor protector, allowing her to be captured through his own indifference and then failing to save her from the gang’s bestial appetite for cruelty. Though Hasebe hangs back from excessive depictions of sexual violence and its fetishisation as seen in other films of the era, Kyoko’s sudden desire to give herself to Tetsuya mere hours after being kidnapped, humiliated, and gang raped seems unlikely and an odd resolution to their already bizarre romance.

What starts out not so far from Gangster V.I.P eventually runs into horror territory as Tetsuya takes his all-powerful gun to the beatnik drop out biker gang preying on all the women in his life. The final battle is bloody and visceral in the extreme as bits of brain stain the walls and intestines tumble from open stomachs. Tetsuya hunts the gang with bear traps and picks them off from afar with his sniper rifle, reducing them to the rampant beasts they really are.

Yet the world itself is a dark one. One theory behind Satoko’s death is that she was perhaps attacked by GIs from the nearby base and it’s no coincidence that she slashes her wrists with a broken Coke bottle or that a Coca Cola billboard is later used for target practice. Another of the gang’s would be victims is the wife of a high-ranking GI who is not currently around leaving her to enjoy the company of various men while he is away – something the biker gang choose to exploit. The biker gang is, perhaps, a symptom of the ongoing corruption of traditional culture by imported Western values as they indulge their delinquent, drug fuelled, individualist lifestyle to its horrifying, destructive limit.

Tetsuya is later forced to surrender to the Americans and presumably submit himself to whatever punishment is appropriate for clearing up town. Kyoko seems to have rediscovered an ability of self-assertion as she vows to stand up to the father she’s repeatedly blamed for her current situation rather than running away, inspired by Tetsuya’s heroic defiance against the offensive hubris of the biker gang. Unlike the majority of Nikkatsu Action movies, Tetsuya does not emerge as a hero but merely as a survivor, caged and robbed of his own autonomy even if ultimately victorious in ridding his nostalgic childhood home of corrosive, drug addled crazed youth.


Sweating the Small Stuff (枝葉のこと, Ryutaro Ninomiya, 2017)

Sweating the Small StuffAs portraits of stagnation go, Japanese indie is no stranger though few have found a protagonist as passive as the hero of Ryutaro Ninomiya’s Sweating the Small Stuff (枝葉のこと, Edaha no Koto). Played by the director himself and sharing his name, Ryutaro is a man who barely speaks and has long since given up the illusion that anything that might be said could be of real consequence. Like most of the men in his run down town he has no dreams or ambitions, barely tolerates those who might regard him as a friend, and finds his only refuge in the pages of a book. A chance phone call produces a brief change in his routine but perhaps not enough to shake him from his committed course of listlessness.

At 27, Ryutaro lives alone in a modest, messy apartment filled with empty beer cans, cigarette butts, and piles of books. He has a dead end job at a moribund garage and spends his breaks avoiding his co-workers whom he seems to find annoying. Receiving a phone call from a childhood friend, Ryutaro informs his drunken boss that he needs to leave early before going home to eat noodles, read, and wait to be picked up. His friend, Yusuke, takes him to see his mother, Ryuko, who has been ill with hepatitis C for some years during which time Ryutaro has avoided seeing her despite having been close to her following the death of his own mother when he was just a child.

Ryutaro is a sullen sort of man, almost vibrating with an internalised rage which is only calmed at home with his books. Conversations with his friend Yusuke and later with Ryuko reveal that Ryutaro once had literary aspirations himself, even placing well in competitions, but has more or less given up writing. Yusuke also wanted to be an artist but has abandoned his dreams for a regular salaryman life, as has Yusuke’s brother Satoshi who used to bleach his hair and play in a band. Ryutaro’s boss seems to be among the few who has yet to definitively give up, planning to leave the garage to take over an interiors company owned by a friend of his mother’s who has no heirs to inherit it. Ryutaro’s boss has mentioned similar schemes before and they’ve always fallen through, but he thinks this time will be different. Ryutaro, in contrast, seems to have abandoned any idea of forward motion, refusing to pursue his literary goals, a more stable career, or relationships with friends and lovers in favour of whiling the time away inconsequentially.

Having lost his mother at a young age and then watched his step-mother battle a serious illness which she seems to have recovered from, Ryutaro perhaps has reasons to be wary of forming deep attachments. Only once does his stony facade crack, during a private conversation with Ryuko in which he tells her that sometimes he cheers himself up by remembering that there must be people in a much worse place than he is. Yet Ryutaro is not an unkind man, much of the little he does say is offered quietly in kindness such as his defence of Ryuko’s sometimes absent minded husband, but what he can’t stand is babble and insincerity. Pushed into an unwanted, vacuous conversation with a potential girlfriend he quips that he likes his cheap hairdressers because they get it done without talking before becoming overwhelmed and cruelly laying into the chatty woman with a lengthy rant about the utter pointlessness of her one-sided loquacity. Failing to realise the depth to which he’s hurt her, Ryutaro goes back to the bar where she works to try and see her again only to be rebuffed.

A similar event occurs in another bar when his boss makes a joke about his seeming blankness. Twice Ryutaro gets himself into fights and twice he refuses to defend himself, remaining passive as blows rain down on him. Trying to shut everything out, Ryutaro drinks heavily, declines invitations, and stays at home alone but Ryuko’s illness has forced him to re-emerge, to a degree at least, into the world. Caught in a state of permanent anxiety, Ryutaro finds himself paying repeated visits to Ryuko before finally attempting to talk with his equally detached father who appears to suffer from many of the same problems as Ryutaro himself.

Inspired by true events, Sweating the Small Stuff is both a picture and mild rebuke of aimless youth and of a generation which has collectively decided that everything is meaningless and devoid of purpose. In an odd way, Ryutaro, in his inertia, may be the last man standing, still resentfully clinging on to an idea of real meaning which is defined by its own absence. Ryutaro’s tragedy is that he wants more out of life than there perhaps is to be found and remains frustrated among all those content to waste their time in idle pursuits or surrender themselves to a life of respectable drudgery and ordinary happiness but there are perhaps brief flickers of connection to found even within his ever more disconnected world.


Currently available to stream via Festival Scope as part of their Locarno Film Festival selection.

Original trailer (dialogue free, no subtitles for captions)

The Execution Game (処刑遊戯, Toru Murakawa, 1979)

Execution Game BDA year on from The Killing Game, Narumi (Yusaku Matsuda) has returned to his old profession, now branded The Execution Game (処刑遊戯, Shokei yugi). Like Killing, Execution is a variation on the themes of The Most Dangerous Game – conspiracy, betrayal, double cross, and corruption, but all in all Narumi’s world hasn’t changed very much even as he seems to become ever more dead to himself as he walks the dark city streets, trench coat, sunshades, and cigarettes blocking out its remaining light and warmth.

Unlike Dangerous or Killing, Execution opens indoors as Narumi lies half awake in an empty, dark and dirty room. Coming to, he remembers a girl and a car followed by a bump on the head but not much else. His attempt to escape lands him suspended from the ceiling in another room that’s shifted from green to red, but as he will shortly find out this is all part of a weird job interview. The shady guys who kidnapped him simply wanted to test his skills and, finding them adequate, now intend to force him to take their assignment to knock off their old hitman because he’s become too “weird” and they don’t need him around anymore. Narumi’s not too happy about any of this but then he does quite like getting paid. As usual, his first job leads to a second which has some wider implications involving international espionage.

Following his previous experiences, Narumi’s personal life seems to be less of a disaster but then that might be precisely because he has no personal life. In contrast to his increasingly detached persona, Execution marks the first time in the series in which he appears to enter into an entirely consensual relationship with a woman whom he genuinely seems to care about. Unfortunately she is not all she seems and, in a sense, betrays him. Nevertheless, even if the relationship is “fake” or at least part of an ongoing operation to trap Narumi into working for people he might otherwise avoid, it does provoke a kind of opening up as far as Narumi’s past is concerned. His seaside boyhood (perhaps why he chose the riverside town for his “retirement” in Killing) and longing for the ocean provide a clue to his restless heart as the sound of waves becomes a repeated cue signalling Narumi’s hidden emotional ebb and flow.

Yet externally he’s even more silent and closed off than before. Narumi’s hitman credentials have never been stronger and he pulls of his hits with steely precision. He is fearless in the face of danger, wading into the bloody finale with barely repressed fury, making sure none of these mass manipulators will survive their attempt to turn him into a disposable tool to be destroyed after use. Once again his second job provides him with a motive to get back in shape, making space for yet another training montage, but this time the mirrors are about more than vanity. Narumi’s world has always been dark, born of night and chaos, yet he remains the only point of order despite the illicit, dangerous, and immoral nature of his occupation. 

Narumi’s interaction with the young woman who runs the watch repair shop where he tries to get his pocket watched fixed is perhaps the best indicator of his progress over the series. The girl is first very taken with his watch which is rare and expensive, but is also later captivated by his cool exterior. She flirts with him, subtly, but Narumi deflects it. His demeanour towards her becomes paternal, finally he warns her against chasing every shady guy she meets – she doesn’t see the danger. This Narumi, in contrast to his rather pathetic existence in the first two films, is of the world but not in it. He sees himself as occupying a very different space than this young girl, and is resigned to walking a lonely road. The Execution Game is an apt way to describe his life story, yet even as something of him dies something else rises in his self imposed exile and desire for both self preservation and old fashioned nobility even within the bounds of his world weary cynicism.


Original trailer (no subtitles)

The Killing Game (殺人遊戯, Toru Murakawa, 1978)

the killing gameFollowing the success of The Most Dangerous Game, the second in what was to become a trilogy arrived within the year and once again stars Matsuda as the ice cold hitman Narumi. Sunnier in outlook, The Killing Game (殺人遊戯, Satsujin Jiken) unfolds along the same pattern as the first instalment as Narumi is dragged out of the shadows to intercede in a gang war only to find himself surplus to requirements.

Narumi (Yusaku Matsuda) has been retired from the killing game for the last five years and now lives a life of poverty and dissipation. Gone are his swanky apartment and stylish suits, now he lives in a bare hovel which is covered in dust and cobwebs, and he dresses like a farm boy in a white vest and jeans with a straw hat hanging on his back. He’s trying to lie low, but gets pulled into the kind of hostess bar he can’t really afford where he meets the first of two familiar faces which threaten to send him back into the middle of chaos. Akiko (Kaori Takeda), now a hostess at Bar Tako, is the daughter of the chairman Narumi bumped off in his last job before retiring but far from bearing a grudge against him, Akiko is grateful to have been set free. The second familiar face belongs to the same chairman’s former secretary/mistress, Misako (Yutaka Nakajima), who is now a mama-san at a bar popular with the local goons. All those years ago Narumi let Misako go in a moment of weakness and now regrets it but attempting to “reconnect” is going to land him right back in the thick of things.

Murakawa begins with a prologue which takes place in the noirish urban darkness of The Most Dangerous Game, but shoots in dreamy soft focus to emphasise that this is all memory before jumping forward five years. Exactly why Narumi has decided to give up a career in assassination is not revealed, nor is what he’s been doing the last five years, but he has apparently got himself an annoying sidekick who, in contrast to Narumi’s intense reserve, does not shut up. The first half of the movie is Narumi and his buddy trying to get by as outlaws including one humorous skit where they get themselves a van with a nudie pinup on the front plus a loudspeaker to humiliate debtors into paying up.

Things take a darker turn when Narumi runs into Misako – a chance meeting that seems almost like fate. Gradually the old Narumi begins to reappear. Deciding to pay Misako a visit he runs into her new man, gang boss Katsuda (Kei Sato), who figures out who he is and wants him to bump off another old gang boss. Narumi needs to get back in shape which he does via the tried and tested method of a training montage, lifting weights and running through the town with his trademark perm returning to its stylish buoyancy. This time around Narumi has buddy to help out, even if he only ends up being a liability, but the same strange dichotomy occurs – he may be an ace hitman, but Narumi is a mess without a gun in his hand.

Perhaps weathered by his experiences, Narumi is also much less cocky and much more unwilling to take a chance on trust. Once again he is betrayed by clients who’d rather not pay up and forced to play a “dangerous game” to bring the whole saga to a close in such a way as to keep both his life and the money. Rather than the surprising and largely inexplicable devotion of Dangerous’ Kyoko, Narumi finds himself torn between two women – the youthful Akiko who is grateful to Narumi for releasing her from an overbearing father, and the jaded Misako whose feelings for Narumi are complex, mingling fear, gratitude, attraction, and resentment into an irresistible storm of ambivalence. Again Narumi’s cool, animalistic aggression seems to be the key to his mysterious sex appeal but this time around there are no flickers of response as there were for the devoted Kyoko, these “relationships” are opportunistic and transactional.

Ironically titled, The Killing Game makes plain that Narumi will never be able to escape his chosen profession even if he wanted to. Without a gun in his hand Narumi is a pathetic wastrel, playing around at tuppenny schemes with his rather dim but talkative friend, and trying to play the big shot by buying out a hostess bar he is entirely unable to afford despite his recent windfall. The setting may be brighter, but Narumi’s word is still a nihilistic one in which he’s conditioned to expect betrayal and the only remaining vestiges of his humanity are his strange friendship with his bumbling sidekick and his ongoing fecklessness at coping with everyday life. Matsuda is as cool as ever in his effortless ability to cope with any given situation and kill with ruthless efficiency, but as Narumi edges ever closer to machine it is clear there is only one way to beat The Killing Game.


Original trailer (no subtitles)

The Most Dangerous Game (最も危険な遊戯, Toru Murakawa, 1978)

the most dangerousThe late Yusaku Matsuda remains an ultra cool pop culture icon thirty years after his death and forty after his reign as the action king of Japanese cinema. Though there were several other contenders for the crown – Sonny Chiba, or the tough guy yakuza stars Ken Takakura and Bunta Sugawara, to name but a few, it’s Matsuda’s intense screen presence which continues to endure as an example of mid-1970s extreme masculinity. This image was in large part created through his work with director Toru Murakawa in roles inspired by hardboiled novelist Haruhiko Oyabu in Resurrection of the Golden Wolf and The Beast Must Die, but before that it was the “Game” trilogy which helped to make his name.

The first of these, The Most Dangerous Game (最も危険な遊戯, Mottomo Kikenna Yuugi), introduces us to Narumi (Yusaku Matsuda) – a sleazy hitman with a gambling problem who is capable of pulling off the most daring and precise of hits but remains a disaster outside of his working life. After losing a mahjong game and getting roughed up by gangsters, Narumi gets a job offer from an arms company currently vying for a large government contract to develop a Star Wars-style air defence system. As reported in the news, a number of top CEOs are being kidnapped for ransom thanks to a plot by the Godai Conglomerate. The Tonichi Corporation want Narumi to rescue their kidnapped employee, Nanjo (Masanori Irie), who also happens to be the son-in-law of CEO Kohinata (Asao Uchida).

Unlike the later Resurrection of the Golden Wolf or The Beast Must Die, the corporate conspiracy and shady government military project are merely background and never really dealt with in any further detail. Nevertheless, it appears Narumi has got himself involved in a much darker world than even he is used to. Kohinata claimed to want to save Nanjo because of their familial connection, but as it turns out he doesn’t really care so much about his daughter’s husband as he does about wiping out the Godai and getting the lucrative government contract all to himself. He’s even willing to pay Narumi twice for doing the same job, but then perhaps he’s not really looking to pay at all. Conspiracy may extend further than just the corporate realm.

Narumi makes for a strange “hero”. His very 1970s bachelor pad is a monument to sleaze with its prominent topless pinups displayed like precious artwork in his living room and his well stocked personal bar – a strange thing to have when it’s clear he does not entertain many visitors. Dancing around with his gun and posing topless in front of the mirror Taxi Driver-style implies perhaps he’s not so confident with his chosen profession yet he’s clearly well known enough to get a phone call out of the blue from the Tonichi Corp. Despite his rather pathetic attitude at the mahjong game and equally pathetic exit after falling asleep during a lap dance at a sex parlour, Narumi’s professional exterior is one of infinite capability and powerful masculinity.

Yet, like many films of the era Narumi’s masculinity is also intensely misogynistic. Gangster’s moll Kyoko (Keiko Tasaka) becomes an unlikely (and inconvenient) love interest after Narumi tries to use her to bait her boyfriend. Lying in wait in Kyoko’s apartment, he surprises her coming out of the shower while she is half naked and vulnerable. She tries to escape, he stops her, phone’s the boyfriend, and begins raping her so that the gangsters can hear her distress over the phone. Kyoko stops struggling and apparently gets into the groove, falling instantly in love with Narumi’s awesome love making skills and following him back to his apartment where she stays for the rest of the film.

Nevertheless Matsuda is presented as the epitome of cool, unshaken by danger and always coming out on top with enough time to strike a pose as he takes down a target with automatic precision. Murakawa’s approach is of its time but leaning towards arthouse rather than Toei’s unusual brand of action cinema. Its vistas are noirish but filled with 70s paranoid claustrophobia while the hopeless, melancholy jazz score by Yuji Ohno adds to the moody hardboiled aesthetic. An exercise in style, The Most Dangerous Game is as cynical as they come but its wry commentary and occasional fits of gleeful comedy lift it above both the B-movie silliness of other contemporary action movies and the dour seriousness of later Matsuda/Murakawa collaborations.


Original trailer (no subtitles)

Gantz:O (ガンツ:オー, Yasushi Kawamura, 2016)

Gantz-oHiroya Oku’s long running manga series Gantz has already been adapted as a TV anime as well as two very successful live action films from Shinsuke Sato. Gantz:O (ガンツ:オー) is the first feature length animated treatment of the series and makes use of 3D CGI and motion capture for a hyperrealistic approach to alien killing action. “O” for Osaka rather than “0” for zero, the movie is inspired by the spin-off Osaka arc of the manga shifting the action south from the regular setting of central Tokyo.

Kicking off in Shibuya, the first scene features the demise of the franchise’s protagonist, Kei Kurono (Yuki Kaji), as he defeats one of the giant monsters terrorising the city and saves his friends but fails to save himself. A quick geographical cut takes us Osaka where there are reports of another disturbance, but the major threat turns out to be a depressingly commonplace one as a lone madman goes on a stabbing spree at a Tokyo train station.

17 year old high school student Masaru Kato (Daisuke Ono) gets himself mixed up in the incident when he ignores the crowds of people running in the opposite direction and comes to the aid of an injured old man. Sadly, Kato is repeatedly stabbed by the attacker and “dies” at the scene only to be resurrected in front of Gantz. Introduced to fellow players Suzuki (Shuuichi Ikeda) – an old man who “died” of a stroke, Reika (Saori Hayami) – an idol who was “killed” in a car crash, and the sardonic teenager Nishi (Tomohiro Kaku), Kato learns that he’s been given a second chance at life as a warrior in Gantz’s survival game in which he must fight off huge monsters within the time limit or die for real.

The entirety of Gantz:O revolves around this one climactic battle in the Osaka streets as Kato, Suzuki, Reika, and Nishi come into contact with the much more successful (but definitely less “nice”) Osaka detachment as backup in the fight against these fearsome monsters. As such, the main draw is furious action filled with bizarre scenes of carnage as the gang take down a collection of strange creatures often inspired by traditional folklore such as the huge winged tengu or shapeshifting priest-like boss. The visuals are extremely impressive displaying extreme fluidity of motion almost akin to live action photography.

Aesthetics are the key as the movie’s other elements are more or less inconsequential. As a bonus episode in the Gantz world, this is only to be expected and O makes no real attempt to do anything other than focus on the monster killing action. Thus character development is often shallow or non-existent, falling into genre clichés of cool heroes and depressed, brokenhearted women.

The question of self preservation vs altruism is central to the Gantz universe which begins from a position of nihilism and narcissistic self determination but gradually opens up to the importance of protecting one’s comrades, friends, family, and fellow human beings. Kato is the selfless hero the gang have been awaiting – his “death” results directly from his reckless attempt to help an injured person and his instinct is always to help those in need no matter the personal cost. His determination to save the lives of strangers is directly contrasted with his responsibility to the younger brother who is entirely dependent on him and would be lost should Kato lose his life. The film is ambivalent towards this dilemma as it constantly harks back to the people waiting for these secret warriors to come home, at once critical of them for risking their lives and acknowledging the fact that someone has to fight these monsters or everyone will die.

Despite the exposition heavy opening, Gantz:O does little to explain its world to the uninitiated and provides no logical explanations for its machinations leaving newcomers to the franchise with a host of unanswered questions but then all Gantz really wants to do is sell the message of altruism whilst destroying odd looking monsters in various bloody ways. Depressingly sexist, if edging away from the franchise’s nihilistic baseline, Gantz:O is an impressive visual spectacle but remains an essentially hollow, inconsequential addition to the Gantz canon.


Original trailer (no subtitles)

Girl in the Sunny Place (陽だまりの彼女, Takahiro Miki, 2013)

girl in the sunny placeThe “jun-ai” boom might have been well and truly over by the time Takahiro Miki’s Girl in the Sunny Place (陽だまりの彼女, Hidamari no Kanojo) hit the screen, but tales of true love doomed are unlikely to go out of fashion any time soon. Based on a novel by Osamu Koshigaya, Girl in the Sunny Place is another genial romance in which teenage friends are separated, find each other again, become happy and then have that happiness threatened, but it’s also one that hinges on a strange magical realism born of the affinity between humans and cats.

25 year old Kosuke (Jun Matsumoto) is a diffident advertising executive living a dull if not unhappy life. Discovering he’s left it too late to ask out a colleague, Kousuke is feeling depressed but an unexpected meeting with a client brightens his day. The pretty woman standing in the doorway with the afternoon sun neatly lighting her from behind is an old middle school classmate – Mao (Juri Ueno), whom Kosuke has not seen in over ten years since he moved away from his from town and the pair were separated. Eventually the two get to know each other again, fall in love, and get married but Mao is hiding an unusual secret which may bring an end to their fairytale romance.

Filmed with a breezy sunniness, Girl in the Sunny Place straddles the line between quirky romance and the heartrending tragedy which defines jun-ai, though, more fairytale than melodrama, there is still room for bittersweet happy endings even in the inevitability of tragedy. Following the pattern of many a tragic love story, Miki moves between the present day and the middle school past in which Kosuke became Mao’s only protector when she was mercilessly bullied for being “weird”. Mao’s past is necessarily mysterious – adopted by a policeman (Sansei Shiomi) who found her wandering alone at night, Mao has no memory of her life before the age of 13 and lacks the self awareness of many of the other girls, turning up with messy hair and dressed idiosyncratically. When Kousuke stands up to the popular/delinquent kids making her life a misery, the pair become inseparable and embark on their first romance only to be separated when Kosuke’s family moves away from their hometown of Enoshima.

“Miraculously” meeting again they enjoy a typically cute love story as they work on the ad campaign for a new brassiere collection which everyone else seems to find quite embarrassing. As time moves on it becomes apparent that there’s something more than kookiness in Mao’s strange energy and sure enough, the signs become clear as Mao’s energy fades and her behaviour becomes less and less normal.

The final twist, well signposted as it is, may leave some baffled but is in the best fairytale tradition. Maki films with a well placed warmth, finding the sun wherever it hides and bathing everything in the fuzzy glow of a late summer evening in which all is destined go on pleasantly just as before. Though the (first) ending may seem cruel, the tone is one of happiness and possibility, of partings and reunions, and of the transformative powers of love which endure even if everything else has been forgotten. Beautifully shot and anchored by strong performances from Juri Ueno and Jun Matsumoto, Girl in the Sunny Place neatly sidesteps its melodramatic premise for a cheerfully affecting love story even if it’s the kind that may float away on the breeze.


Original trailer (no subtitles)

Victory Song (必勝歌, Masahiro Makino, Kenji Mizoguchi, Hiroshi Shimizu, Tomotaka Tasaka, Tatsuo Osone, Koichi Takagi, Tetsuo Ichikawa, 1945)

vlcsnap-2017-08-01-00h21m20s082Completed in 1945, Victory Song (必勝歌, Hisshoka) is a strangely optimistic title for this full on propaganda effort intended to show how ordinary people were still working hard for the Emperor and refusing to read the writing on the wall. Like all propaganda films it is supposed to reinforce the views of the ruling regime, encourage conformity, and raise morale yet there are also tiny background hints of ongoing suffering which must be endured. Composed of 13 parts, Victory Song pictures the lives of ordinary people from all walks of life though all, of course, in some way connected with the military or the war effort more generally. Seven directors worked on the film – Masahiro Makino, Kenji Mizoguchi, Hiroshi Shimizu, Tomotaka Tasaka, Tatsuo Osone, Koichi Takagi, and Tetsuo Ichikawa, and it appears to have been a speedy production, made for little money though starring some of the studio’s biggest stars in smallish roles.

The first scenes make plain the propagandistic intentions by starting in 660BC with a pledge of protection for the descendants of Amaterasu – ancestral mother goddess of Japan. Flash forward to 1941 and her sons are doing their best. Stock footage gives way to soldiers in the Asian jungle, taking a brief respite from the fighting to console each other with thoughts of home which is presumably where most of these small stories of resilience come from.

The soldiers appear to come from all backgrounds, the youngest of them seeming to be just a young boy whose strongest memory of home is his mother’s face. They chat cheerfully about their hometowns, never betraying any sense of fear, boredom or fatigue but the commander suddenly announces that they’re all “going home” until the next attack – taking a brief voyage of memory back to the motherland.

Within this framing sequence, the ordinary people of Japan go about their ordinary lives with cheerful forbearance. A young man cares for his parents after his older brother has given his life for the Emperor, serving on the home front by working himself so hard there’s a danger of going overboard and rendering himself out of action. His father argues that as long as everyone in Japan works as hard as they can, they can never be defeated. Community comes to the rescue again when a train gets stuck in the snow and the entire village gets out of bed to free it.

While the adults are giving it their all, the children are preparing to become fine subjects of the Emperor, training their minds and bodies to be of the most use whilst singing patriotic songs and performing military drills. Another segment finds the children praising their parents for their bravery, playing and roughhousing like any children would, but a hint of darkness emerges when a group of boys plays at war with their toy aeroplane. One little boy, Yuichi, has applied for the young pilots school without talking it over with his parents because he didn’t want them to be sad about him going away. His father, at least, is proud of him but upset at not being consulted. Practically measuring him up for the uniform, Yuichi’s father marvels at all the “young pilots” in the village – a chilling note seeing as none of these boys can be more than ten years old.

While the men go to war the women are at home waiting. Another persistent question relates to the fate of unmarried women – a positive motion for an arranged engagement is disrupted by the receipt of a draft card, prompting the male side to suggest they call the whole thing off. The woman, however, points out that every young man is in this position and she doesn’t see the point in expecting the worst. Life must go on, women must get married, and men must go to war. All of these things must be accepted without thinking too hard about it or there will be nothing for these gallant men to come home to.

The difficulties of wartime life extend to the fear and destruction of air raids, though a news report of the fire bombing of Tokyo reminds us that it could all have been much worse if it weren’t for the valiant efforts of the pilots and ground based defence forces keeping the threat from the skies at a minimum. Other reports detail dive bombing of hospital convoys while the wounded die happily knowing they’ve done their duty. Likewise the “special attack squad” prepare to meet their fates with stoicism and determination while their relatives are treated with especial esteem.

Interspersed with the vignettes and stock footage there are songs and dances bringing both entertainment and inspiration. The final message is one of resilience and unity, that Japan stands together to defend its ancient homeland in devotion to its Emperor, but then such a message would hardly be necessarily if the situation were brighter. Brief allusions are made to rationing, to the destruction and constant loss of life but these are all things which must be born for the glorious future. There is, however, much more stock put in remaining positive than there is in trying to deny the ongoing desperation. As propaganda films go, this one may backfire but does perhaps shine a light on the unspoken anxieties of ordinary people facing an extraordinary situation.


Final scenes including the “Victory Song” itself

Haruko’s Paranormal Laboratory (春子超常現象研究所, Lisa Takeba, 2015)

haruko's paranormal laboratory posterIn the brave new Netflix era, perhaps it’s not unusual to hear someone exclaim that their most significant relationship is with their television, but most people do not mean it as literally as Haruko, the heroine of the self titled Haruko’s Paranormal Laboratory (春子超常現象研究所, Haruko Chojogensho Kenkyujo). Lisa Takeba returns with her second film which proves to be just as strange and quirky as the first and all the better for it. Haruko’s world is a surreal one in which a TV coming to life is perfectly natural, as is the widespread plague of “artistic” behaviour which involves robbing the local 100 yen store for loose change and randomly setting fire to things. Yet Haruko’s problems are the normal ones at heart – namely, loneliness and disconnection. Takeba’s setting may be a strange fever dream filled with fiendishly clever, zany humour but the fear and anxiety are all too real.

As a teenager, Haruko (Moeka Nozaki) was something of a loner. Being the daughter of a teacher and having a strong interest in UFOs and other supernatural entities, she had few friends and longed for something “exciting” to happen. Sadly, something quite exciting did happen, but it involved a suicide and her brother apparently being abducted by aliens. Ten or fifteen years later, Haruko still maintains her “Paranormal Laboratory” and intense interest in aliens with a view to maybe finding out what happened to her brother, but her external life is less satisfying. Her main hobby is lying around watching her 1950s black and white CRT TV and swearing loudly at the ridiculous images it projects. Her TV, however, has finally had enough and upon hearing 1000 dirty words from Haruko, springs into life as a handsome young man with telebox for a head.

An usual genesis for a relationship, but then when you spend all of your spare time googling paranormal events and harping on your teenage failures, beggars can’t be choosers. Haruko’s growing relationship with TV (Aoi Nakamura) follows the classic amnesiac mould as the two begin living together and eventually become an odd kind of couple. TV’s central operating system is pulled together from what he’s observed over the airwaves which means he has a slightly less realistic view point than your average guy. Though originally content to fall into the stereotypically “female” role, staying home cooking meals and tidying up while Haruko goes to work, he soon becomes depressed out of boredom and loneliness before eventually being made to feel inadequate when someone refers to him as a “freeloader”. Like many a spouse whose decision to stay home has not been entirely their own, TV has a lot of skills including the ability to speak 12 languages fluently, but what finally gets him a job as a TV star (yes, a TV on TV!), is his sex appeal and exotic appearance.

TV also thinks he can remember his “family” which lends a bittersweet dimension to his relationship with Haruko as she helps him look for the wife and child that might be waiting for him. Haruko’s relationship with her own family is strained. Complaining that her family are “annoying” she leaves her well meaning father standing on the doorstep when he’s come out of his way to deliver some of her favourite cup cakes which he’s baked for her himself. Haruko’s mother has since passed on but her feeling of familial disconnection stems right back into her childhood and one strange UFO hunting night during which she discovered something about her brother which may explain his long term absence. This potentially rich seam is merely background to Haruko’s life (something which she later realises as she figures out that her brother may have been watching over her in disguise all these years), but that her brother has felt the need to hide himself away following a traumatic childhood incident is certainly a sad mirror for Haruko’s own ongoing psychological isolation.

Takeba piles jokes on top of jokes in this strange world where ‘50s “Videodrome” TVs with Yubari Film Festival tags still work and play adverts in which cheap whiskey “for the needy” is advanced as a good father’s day present, and an idol retires from the top band KKK48 live on air. Freak shows, extreme cosplay, marital disconnect, “artistic” robbery and arson, and a very dedicated NHK man, pepper the scene but the outcome is a young woman stepping away from her romantic fantasies towards something more real, realising she doesn’t really need to meet aliens so much as she needs to pay more attention to the “normal” world. Quirky to the max and riffing off just about every aspect of Japanese pop culture from Sailor Moon to J-horror, Haruko’s Paranormal Laboratory is a charming, if surreal, take on an early life crisis which must be seen to be believed.


Currently available to stream in the UK from Filmdoo.

Original teaser trailer (dialogue free)

Datsugoku Hiroshima Satsujinshu (脱獄広島殺人囚, Sadao Nakajima, 1974)

DVD coverSadao Nakajima had made his name with Toei’s particular brand of violent action movie, but by the early seventies, the classic yakuza flick was going out of fashion. Datsugoku Hiroshima Satsujinshu (脱獄広島殺人囚, AKA The Rapacious Jailbreaker) follows in the wake of seminal genre buster, Battles Without Honour and Humanity, but also honours the classic Toei ganger movie past in its exploitation leaning, cynically humorous tale of a serial escapee and his ever more convoluted schemes to avoid the bumbling police force’s noose.

Kobe, 1947. Ueda (Hiroki Matsukata) and his buddy kill a drug dealer and his girlfriend in a robbery gone wrong. Landing himself a twenty year sentence, Ueda resigns himself to spending his prime years behind bars in a Hiroshima prison but then he starts getting a few ideas and his first escape attempt is a moderate success, until he’s recaptured after stupidly going home to his wife.

Nakajima spends quite a long time exploring the unusual environment of the prison in Hiroshima. The life is strictly ordered and run with precision but the prisoners are also forced to do a strange dance for the guards, waving their hands and shouting their ID numbers to prove there’s nothing interesting inside their mouths – a gesture which is hilariously turned back on the warden when a prisoner begins a mini riot after a sports game is turned off at crucial moment. The warden submits himself to the degrading dance but once the man surrenders, he does not honour any of the promises he made to convince him to come down from the tower he was occupying. The guards are corrupt, violent, and untrustworthy whereas the majority of prisoners are docile, resigned, and going mad through inactivity.

Ueda, like many “heroes” of yakuza films is a man who’s had a hard life, left to fend for himself after his father died and his mother left. He appears to love and care for his wife who pledges to wait for him, starting her own seamstressing business in the meantime, but his subsequent escape attempts take him further and further away from his home. Nevertheless, home is the first place he decides to go despite the danger even if his reunion with his wife is anything but romantic.

After being recaptured, Ueda’s desire for escape intensifies, requiring ever more complicated schemes to make it happen. These range from the traditional file hidden inside a lovingly prepared meal delivered by his wife, to simply running away when arraigned for a court date after committing another murder while inside. Seeing as Ueda intends to escape, he cares little for the prison rules and his 20 year sentence is soon doubled thanks to his ongoing crimes both inside and outside of the prison walls.

Other than his wife the other source of support Ueda turns to is his estranged sister with whom he’s had no contact since his mother left sixteen years previously. What he discovers is that the now widowed Kazuko (Naoko Otani) is involved in some dodgy business of her own concerning the local black market meat trade. Ueda decides Kazuko is not getting her fair share and more or less takes over, bending the local petty gangsters to his will, but once again he messes everything up for himself after getting into a fight at a brothel which lands him back at the police station.

Nakajima follows Fukasaku’s jitsuroku aesthetic using frequent onscreen text detailing names and conviction records for each of the major players though his approach owes far less to realism than b-movie action in its willingness to linger on blood and gore even if scenes of violence are generally few and executed quickly. Scenes of a cow being butchered in the woods, blood, skin, and bones dominating, introduce a note of sickening horror but are then echoed in Ueda’s animalistic murders committed with makeshift tools and an unforgiving heart. Despite this frightening coldness, Ueda’s humorous voiceover turns him into a roguish figure whose bumbling acts of self destruction and stubborn attempts to regain his freedom take on an oddly cartoonish quality.  The situation may be hopeless, but Ueda does not give up. His story remains unfinished as he makes another (apparently) successful escape after being betrayed by a fellow criminal who is then himself betrayed by the police he mistakenly thought would help him, but as for how long he’ll manage to keep himself on this side of the bars, that remains to be seen…