The Moon Has Risen (月は上りぬ, Kinuyo Tanaka, 1955)

the moon has risen bookletOne of the most celebrated actresses of the 1930s, Kinuyo Tanaka’s post-war career took a couple of unexpected turns. In 1949, she was one of a small number of performers sent to tour America as a cultural ambassador but the reception upon her return was anything but welcoming as her old fans openly criticised her “Americanised” ways. In the same year, she ended her long standing contract with Shochiku to go freelance which meant she could pick and choose her projects from across a wider field of directors and actors she wanted to work with. What she wanted, however, was somewhat unheard of – she wanted to direct. The second woman to ever helm a feature film in Japan, Kinuyo Tanaka made her behind the camera debut in 1953 with the extremely impressive melodrama Love Letter which was penned by the ever supportive Keisuke Kinoshita. Tanaka’s directing career was almost derailed by her good friend and long time collaborator Kenji Mizoguchi who, for reasons which remain unclear, attempted to block her acceptance into the directors guild of Japan (ending their working relationship in the process), but after eventually joining Nikkatsu as a director she was able to begin work on her second film – The Moon Has Risen (月は上りぬ, Tsuki wa Noborinu), ironically enough scripted buy Shochiku stalwart Yasujiro Ozu.

In the classic Ozu mould, The Moon Has Risen is a family drama but Tanaka pulls the focus a little to home in on the central three sisters. Cared for by widowed patriarch Mokichi (Chishu Ryu), the Asai family consists of widowed oldest sister Chizuru (Hisako Yamane), reserved middle sister Ayako (Yoko Sugi), and the exuberant youngest sister Setsuko (Mie Kitahara) who is in a kind of relationship with the currently out of work intellectual, Shoji (Shoji Yasui). When an old school friend of Shoji’s, Amamiya (Ko Mishima), pays a surprise visit whilst he’s in the area to take a look at a broadcast tower, Setsuko sees it as an opportunity to set him up with her shy sister Ayako once Amamiya makes a few wistful remarks about remembering her from their school days.

The first part of the film stays firmly in the realms of comedy as Setsuko sets her plan in motion. She and Shoji do everything they can to find out whether there is any romantic possibility between the pair – baiting Amamiya to come to a non-existent clandestine meeting and then timing him to see how long he’ll wait before giving up, and convincing each of them that the other has something very important to say which can only be said under the romantic light of a full moon. Youthful as she is Setsuko’s plans largely backfire but then the moonlight gets inside them and something shifts.

The courtship of Ayako and Amamiya is quiet and restrained. They keep their romance a secret, communicating with each other through secret codes leading to poignant passages from the Manyoshu – the oldest existing collection of Japanese poetry, which everyone in the family is desperate to figure out but can’t quite get to grips with. Chizuru can’t decide if this painfully innocent path to romantic connection is very old fashioned or very modern but it certainly captures something of the cultural shift of post-war society – the marriage is “arranged” in a sense with Setsuko as a matchmaker but it’s also self determined as Ayako and Amamiya come to recognise their mutual feelings for each other, embrace their love match, and make their own independent decisions to marry.

Modern girl Setsuko has also made a proactive decision in her attachment to Shoji but their shared matchmaking quest eventually drives a wedge between them. As she later puts it, they spent so long worrying about Ayako that they forgot all about worrying about themselves. Shoji’s problem is a common one in being both out of work and soft hearted as he proves when he finds a job but decides to recommend a needier friend for it instead. A blazing row nearly threatens to end things but, again, the pair rely on gentle, well meaning advice from their elders and eventually realise they’re about to make themselves miserable in a fit of pigheadedness.

Though Tanaka mimics the veteran director with iconic Ozu-inspired compositions and frequent use of pillow shots, her emotional canvas is more direct than her mentor’s stoical resignation. Steering clear of Ozu’s trademark tatami mat view and preference for direct to camera speech, Tanaka’s lensing is shier and avoids faces altogether to focus on the physical. She lingers on clasped hands, or on uncertain feet, as they hug the ground unwilling to stay or go. Having ignored her for most of the film, Tanaka turns back to Chizuru whose lonely widowhood seems like a forgone conclusion, as her eyes brim with tears on hearing her perceptive father’s acknowledgement of a possible new suitor.

Mokichi’s inevitable loneliness is background rather than foreground as his daughters take centerstage, leaving him to wonder why young people prefer the “dusty, dirty Tokyo”, to his peaceful Nara but in any case he remains perfectly content for each of them to find their own path to wherever it is they’re supposed to be. In her attempt to film Ozu’s script with Ozu’s camera, The Moon has Risen may seem like a step backwards for Tanaka following the more inventive Love Letter but even while working within such constraints she manages outdo the master in her essential emotional immediacy and well observed depiction of lives and loves post-war women.


Napping Princess (ひるね姫 ~知らないワタシの物語, Kenji Kamiyama, 2017)

napping princess posterKenji Kamiyama has long been feted as one of Japan’s most promising animation directors, largely for his work with Production I.G. including the Ghost in the Shell TV anime spin-off, Stand Alone Complex, and conspiracy thriller Eden of the East. Aside from the elegantly shaded quality of his animation, Kamiyama’s work has generally been marked by thoughtful social and political commentary mixed with well executed action scenes and science fiction themes. Napping Princess (ひるね姫 〜知らないワタシの物語〜, Hirune Hime: Shiranai Watashi no Monogatari, also known by the slightly more intriguing title Ancien and the Magic Tablet) swaps science fiction for steampunk fantasy and, in a career first, is aimed at younger children and family audiences.

With the 2020 Tokyo Olympics fast approaching, Kokone (Mitsuki Takahata) is a regular high school girl about to enjoy her very last summer holiday before graduation. With no clear ideas of what it is she wants to do with her life, Kokone idly whiles away her time looking after her monosyllabic single dad, Momotaro (Yosuke Eguchi), who only seems to be able to communicate with her via text. Momotaro is a mechanic with a difference – he knows how to retrofit cars with a hi-tech, experimental self driving software that’s a real boon to the ageing population in the tiny rural town where the pair live.

A dreamy sort of girl, Kokone is always tired and frequently drifts off into a fantasy land where the car industry is all important and all are at the mercy of an iron fisted king whose sorceress daughter continues to cause problems for the population at large thanks to her strange powers. Whilst in her dream world, Kokone (or Ancien as she is known in “Heartland”) is accompanied by a her stuffed toy come to life and interacts with slightly younger versions of the people from her town including a dashingly heroic incarnation of her father as a young man.

The main action kicks off when Momotaro is arrested by an evil looking guy who wants a mysterious tablet he says Momotaro has stolen from their company. The fairytale inspired dreamworld might indicate a different kind of tablet, but this really is just a regular iPad with some information on it that certain people would very much like to get their hands on and other people would very much prefer that they didn’t. The tablet itself is a kind of macguffin which allows Kokone to process some long held questions about her past and that of her late mother who passed away when she was just an infant.

Kokone’s frequent flights of fancy start to merge with the real world, firstly when she shares a lucid dream with companion Morio (Shinnosuke Mitsushima) who helps her on her quest, and then later when magic seems to come to the pair’s aid through the tablet (though this turns out to have a more prosaic explanation). At 17 or so, you’d think perhaps Kokone is a little old for these kinds of fantasies, or at least for carting around a stuffed toy which is in remarkably good nick for something which apparently belonged to her mother when she was a child. Nevertheless, her dreamland is a long buried message which helps her piece together her mother’s story and how it might relate to her own all while she’s busy saving the Opening Ceremony of the 2020 Olympics from becoming a possibly lethal international embarrassment which would destroy the Japanese car industry for evermore.

Despite his prowess with harder science fiction subjects, Kamiyama can’t quite corral all of this into a coherent whole. Valiantly trying to merge the twin stories of Kokone’s coming of age and the problems of the Japanese auto industry which is good at hardware but struggles with soft, Napping Princess narrowly misses its target neither quite charming enough in its fantasy universe or moving enough in the “real” one. This may perhaps rest on a single line intended to be a small revelation which melts the icy CEO’s heart but essentially comes down to the use of a kanji in a name being different from one on a sign, losing much of its impact in translation as it accidentally explains the whole of Kokone’s existence in one easy beat which easily missed. Failing to marry its two universes into one perfect whole, Napping Princess is a pleasant enough though perhaps inconsequential coming of age story in which a young girl discovers her own hidden powers whilst unlocking the secrets of her past.


Currently on limited UK release from Anime Limited.

Trailer featuring a (very nice) Japanese cover of Daydream Believer

 

North Sea Dragon (北海の暴れ竜, Kinji Fukasaku, 1966)

north sea dragon dvd cover.jpgAt the beginning of the 1970s, Kinji Fukasaku’s Battles Without Honour and Humanity would put the ninkyo eiga firmly to bed, but in the mid-1960s, they were still his bread and butter. Fukasaku’s earlier career at Toei leant towards the studio’s preference for youthful rebellion but with a stronger trend towards standardised gangster tropes than the countercultural thrills to be found in similar offerings from Nikkatsu. For Fukasaku the rebellion is less cool affectation than it is a necessary revolt against increasing post-war inequality and a constraining society though, as the heroes of If You Were Young, Rage or Blackmail is My Life find out, escape can rarely be found by illicit means. Jiro, the prodigal son of North Sea Dragon (北海の暴れ竜, Hokkai no Abare-Ryu), finds something similar even whilst conforming almost entirely to Toei’s standard “young upstart saves the village” narrative.

Jiro (Tatsuo Umemiya), dressed in white with jet black sunshades, nonchalantly walks into his childhood fishing village filled with a sense of nostalgia and the expectation of a warm welcome. The village, however, is much changed. There are fewer boats around now, and the fishermen are all ashore. Arriving at his family home he discovers they now live in the boat shed and his mother doesn’t even want to let him in. Jiro, as his outfit implies, has spent his time away as a yakuza, and his family want little to do with him, especially as his father has been murdered by the soulless gangsters who are currently strangling the local fishing industry.

The local fishermen are all proudly tattooed but they aren’t yakuza, unlike the tyrannical son of the local boss, Gen Ashida (Hideo Murota), who carries around a double barrelled shotgun and fearsome sense of authority. The Ashidas have placed a stranglehold around the local harbour, dictating who may fish when and extracting a good deal of the profits. An attempt to bypass them does not go well for Jiro’s mother who is the only one brave enough to speak out against their cruel treatment even if it does her no good.

When Jiro arrives home for unexplained reasons he does so happily, fully expecting to be reunited with his estranged family. Not knowing that his father had died during his absence, Jiro also carries the guilt of never having had the opportunity to explain himself and apologise for the argument that led to him running away. An early, hot headed attempt to take his complaint directly to the Ashidas ends in disaster when he is defeated, bound, and whipped with thick fisherman’s rope but it does perhaps teach him a lesson.

The other boys from the village – Jiro’s younger brother Shinkichi (Hayato Tani) and the brother of his childhood friend Reiko (Eiko Azusa), Toshi (Jiro Okazaki), are just as eager as he is both to avenge the death of Jiro’s father and rid the village of the evil Ashida tyranny. Jiro tries to put them off by the means of a good old fashioned fist fight which shows them how ill equipped they are in comparison with the older, stronger, and more experienced Jiro but their youth makes them bold and impatient. The plot of Toshi and Shinkichi will have disastrous consequences, but also acts as a galvanising force convincing the villagers that the Ashidas have to go.

Jiro takes his natural place as the hero of a Toei gangster film by formulating a plan to undermine the Ashidas’ authority. His major strategic decision is to bide his time but he also disrupts the local economy by attempting to evade the Ashida net through sending the fisherman to other local ports and undercutting the Ashida profit margin. As predicted the Ashidas don’t like it, but cost themselves a crucial ally by ignoring the intense bond between their best fighter and his adorable pet dog. Things do not quite go to plan but just as it looks as if Jiro is about to seal his victory, he stays his sword. The Ashidas’ power is broken and they have lost enough already.

Fukasaku’s approach tallies with the classic narrative as the oppressive forces are ousted by a patient people pushed too far finally deciding to fight back and doing so with strategic intelligence. It is, in one sense, a happy ending but not one without costs as Jiro looks at the restored village with the colourful flags of fishing boats enlivening the harbour and everyone going busily about their work. He knows a sacrifice must be made to solidify his mini revolution and he knows who must make it. Like many a Toei hero before him, he prepares to walk away, no longer welcome in the world his violence has saved but can no longer support.


Original trailer (no subtitles)

Savage Wolf Pack (野獣を消せ, Yasuharu Hasebe, 1969)

savage wolf pack posterYasuharu Hasebe was a key player in Nikkatsu’s pre-Roman porno stab at groovy youth gone wild responsible as he was for 3/5ths of the Stray Cat Rock series. Yet even before launching the seminal cycle, he was busy sowing the seeds of Pinky Violence in Nikkatsu’s regular action output. Savage Wolf Pack (野獣を消せ, Yaju wo Kese), released in 1969, features many of the same motifs as his later work in its beatniky setting, mildly anti-American sentiment, and general counter cultural milieu along with a propensity for shockingly nasty sex and violence. Hasebe manages to include all of this within the confines of a Nikkatsu Action movie which would normally hold back from such extreme fare, painting a nightmarish vision of lawless youth and out of control cruelty.

A vicious biker gang chases a young girl down into an abandoned field where the lackeys gang rape her while the chieftain (Tatsuya Fuji) and his lady (Mieko Tsudoi) look on from their custom jeep with a strange bat symbol attached to the front. Once they’ve finished what they came for the gang simply leaves and the young woman, battered, bruised and broken picks up a discarded Coke bottle and smashes it to slash her wrists.

Meanwhile, big game hunter Tetsuya (Tetsuya Watari) has returned from Alaska to find his hometown much changed. The violated woman, Satoko (Mari Yoshioka), is Tetsuya’s younger sister though the identity of her attackers is not yet known. Ironically enough, Tetsuya himself encounters the gang by chance while they’re in the business of running another girl, Kyoko (Meiko Fujimoto), off the road. He turns back, confronts them, and rescues the woman but continues to encounter the gang until Kyoko is eventually captured, as is he when his valiant rescue attempt fails.

The gang at the centre of Savage Wolf Pack is genuinely nasty. There’s nothing noble or aspirational in their drop out, delinquent lifestyle. They make their living by fencing stolen booze to a local nightclub and threatening violence to anyone who gets in their way. The entire town is frightened of them, even the old man who owns the garage where Tetsuya lives urges him not to get mixed up in their business as they have the surrounding area under complete control.

As later becomes apparent the gang’s casual attack on Satoko is not an isolated incident, but a symptom of their way of life. Just as Tetsuya hunts down big game in the frozen expanses of Alaska, the gang stalk, chase, run down and devour their prey for nothing more than the thrill of subjugating another human being. The attack is as brutal as it is mundane, once done it hardly matters to them.

Tetsuya starts out as the unshakeable hunter, a solitary figure unwilling to get involved with a local girl who might take him away from the beautiful simplicity of his life as sniper in the shadows. Kyoko apparently falls for him straightaway thanks to his knight in shining armour act though ironically enough it’s she who’s been struggling to assert her own independence after running away from her wealthy politician father’s home in protest at an arranged marriage. Tetsuya proves a poor protector, allowing her to be captured through his own indifference and then failing to save her from the gang’s bestial appetite for cruelty. Though Hasebe hangs back from excessive depictions of sexual violence and its fetishisation as seen in other films of the era, Kyoko’s sudden desire to give herself to Tetsuya mere hours after being kidnapped, humiliated, and gang raped seems unlikely and an odd resolution to their already bizarre romance.

What starts out not so far from Gangster V.I.P eventually runs into horror territory as Tetsuya takes his all-powerful gun to the beatnik drop out biker gang preying on all the women in his life. The final battle is bloody and visceral in the extreme as bits of brain stain the walls and intestines tumble from open stomachs. Tetsuya hunts the gang with bear traps and picks them off from afar with his sniper rifle, reducing them to the rampant beasts they really are.

Yet the world itself is a dark one. One theory behind Satoko’s death is that she was perhaps attacked by GIs from the nearby base and it’s no coincidence that she slashes her wrists with a broken Coke bottle or that a Coca Cola billboard is later used for target practice. Another of the gang’s would be victims is the wife of a high-ranking GI who is not currently around leaving her to enjoy the company of various men while he is away – something the biker gang choose to exploit. The biker gang is, perhaps, a symptom of the ongoing corruption of traditional culture by imported Western values as they indulge their delinquent, drug fuelled, individualist lifestyle to its horrifying, destructive limit.

Tetsuya is later forced to surrender to the Americans and presumably submit himself to whatever punishment is appropriate for clearing up town. Kyoko seems to have rediscovered an ability of self-assertion as she vows to stand up to the father she’s repeatedly blamed for her current situation rather than running away, inspired by Tetsuya’s heroic defiance against the offensive hubris of the biker gang. Unlike the majority of Nikkatsu Action movies, Tetsuya does not emerge as a hero but merely as a survivor, caged and robbed of his own autonomy even if ultimately victorious in ridding his nostalgic childhood home of corrosive, drug addled crazed youth.


Sweating the Small Stuff (枝葉のこと, Ryutaro Ninomiya, 2017)

Sweating the Small StuffAs portraits of stagnation go, Japanese indie is no stranger though few have found a protagonist as passive as the hero of Ryutaro Ninomiya’s Sweating the Small Stuff (枝葉のこと, Edaha no Koto). Played by the director himself and sharing his name, Ryutaro is a man who barely speaks and has long since given up the illusion that anything that might be said could be of real consequence. Like most of the men in his run down town he has no dreams or ambitions, barely tolerates those who might regard him as a friend, and finds his only refuge in the pages of a book. A chance phone call produces a brief change in his routine but perhaps not enough to shake him from his committed course of listlessness.

At 27, Ryutaro lives alone in a modest, messy apartment filled with empty beer cans, cigarette butts, and piles of books. He has a dead end job at a moribund garage and spends his breaks avoiding his co-workers whom he seems to find annoying. Receiving a phone call from a childhood friend, Ryutaro informs his drunken boss that he needs to leave early before going home to eat noodles, read, and wait to be picked up. His friend, Yusuke, takes him to see his mother, Ryuko, who has been ill with hepatitis C for some years during which time Ryutaro has avoided seeing her despite having been close to her following the death of his own mother when he was just a child.

Ryutaro is a sullen sort of man, almost vibrating with an internalised rage which is only calmed at home with his books. Conversations with his friend Yusuke and later with Ryuko reveal that Ryutaro once had literary aspirations himself, even placing well in competitions, but has more or less given up writing. Yusuke also wanted to be an artist but has abandoned his dreams for a regular salaryman life, as has Yusuke’s brother Satoshi who used to bleach his hair and play in a band. Ryutaro’s boss seems to be among the few who has yet to definitively give up, planning to leave the garage to take over an interiors company owned by a friend of his mother’s who has no heirs to inherit it. Ryutaro’s boss has mentioned similar schemes before and they’ve always fallen through, but he thinks this time will be different. Ryutaro, in contrast, seems to have abandoned any idea of forward motion, refusing to pursue his literary goals, a more stable career, or relationships with friends and lovers in favour of whiling the time away inconsequentially.

Having lost his mother at a young age and then watched his step-mother battle a serious illness which she seems to have recovered from, Ryutaro perhaps has reasons to be wary of forming deep attachments. Only once does his stony facade crack, during a private conversation with Ryuko in which he tells her that sometimes he cheers himself up by remembering that there must be people in a much worse place than he is. Yet Ryutaro is not an unkind man, much of the little he does say is offered quietly in kindness such as his defence of Ryuko’s sometimes absent minded husband, but what he can’t stand is babble and insincerity. Pushed into an unwanted, vacuous conversation with a potential girlfriend he quips that he likes his cheap hairdressers because they get it done without talking before becoming overwhelmed and cruelly laying into the chatty woman with a lengthy rant about the utter pointlessness of her one-sided loquacity. Failing to realise the depth to which he’s hurt her, Ryutaro goes back to the bar where she works to try and see her again only to be rebuffed.

A similar event occurs in another bar when his boss makes a joke about his seeming blankness. Twice Ryutaro gets himself into fights and twice he refuses to defend himself, remaining passive as blows rain down on him. Trying to shut everything out, Ryutaro drinks heavily, declines invitations, and stays at home alone but Ryuko’s illness has forced him to re-emerge, to a degree at least, into the world. Caught in a state of permanent anxiety, Ryutaro finds himself paying repeated visits to Ryuko before finally attempting to talk with his equally detached father who appears to suffer from many of the same problems as Ryutaro himself.

Inspired by true events, Sweating the Small Stuff is both a picture and mild rebuke of aimless youth and of a generation which has collectively decided that everything is meaningless and devoid of purpose. In an odd way, Ryutaro, in his inertia, may be the last man standing, still resentfully clinging on to an idea of real meaning which is defined by its own absence. Ryutaro’s tragedy is that he wants more out of life than there perhaps is to be found and remains frustrated among all those content to waste their time in idle pursuits or surrender themselves to a life of respectable drudgery and ordinary happiness but there are perhaps brief flickers of connection to found even within his ever more disconnected world.


Currently available to stream via Festival Scope as part of their Locarno Film Festival selection.

Original trailer (dialogue free, no subtitles for captions)

The Execution Game (処刑遊戯, Toru Murakawa, 1979)

Execution Game BDA year on from The Killing Game, Narumi (Yusaku Matsuda) has returned to his old profession, now branded The Execution Game (処刑遊戯, Shokei yugi). Like Killing, Execution is a variation on the themes of The Most Dangerous Game – conspiracy, betrayal, double cross, and corruption, but all in all Narumi’s world hasn’t changed very much even as he seems to become ever more dead to himself as he walks the dark city streets, trench coat, sunshades, and cigarettes blocking out its remaining light and warmth.

Unlike Dangerous or Killing, Execution opens indoors as Narumi lies half awake in an empty, dark and dirty room. Coming to, he remembers a girl and a car followed by a bump on the head but not much else. His attempt to escape lands him suspended from the ceiling in another room that’s shifted from green to red, but as he will shortly find out this is all part of a weird job interview. The shady guys who kidnapped him simply wanted to test his skills and, finding them adequate, now intend to force him to take their assignment to knock off their old hitman because he’s become too “weird” and they don’t need him around anymore. Narumi’s not too happy about any of this but then he does quite like getting paid. As usual, his first job leads to a second which has some wider implications involving international espionage.

Following his previous experiences, Narumi’s personal life seems to be less of a disaster but then that might be precisely because he has no personal life. In contrast to his increasingly detached persona, Execution marks the first time in the series in which he appears to enter into an entirely consensual relationship with a woman whom he genuinely seems to care about. Unfortunately she is not all she seems and, in a sense, betrays him. Nevertheless, even if the relationship is “fake” or at least part of an ongoing operation to trap Narumi into working for people he might otherwise avoid, it does provoke a kind of opening up as far as Narumi’s past is concerned. His seaside boyhood (perhaps why he chose the riverside town for his “retirement” in Killing) and longing for the ocean provide a clue to his restless heart as the sound of waves becomes a repeated cue signalling Narumi’s hidden emotional ebb and flow.

Yet externally he’s even more silent and closed off than before. Narumi’s hitman credentials have never been stronger and he pulls of his hits with steely precision. He is fearless in the face of danger, wading into the bloody finale with barely repressed fury, making sure none of these mass manipulators will survive their attempt to turn him into a disposable tool to be destroyed after use. Once again his second job provides him with a motive to get back in shape, making space for yet another training montage, but this time the mirrors are about more than vanity. Narumi’s world has always been dark, born of night and chaos, yet he remains the only point of order despite the illicit, dangerous, and immoral nature of his occupation. 

Narumi’s interaction with the young woman who runs the watch repair shop where he tries to get his pocket watched fixed is perhaps the best indicator of his progress over the series. The girl is first very taken with his watch which is rare and expensive, but is also later captivated by his cool exterior. She flirts with him, subtly, but Narumi deflects it. His demeanour towards her becomes paternal, finally he warns her against chasing every shady guy she meets – she doesn’t see the danger. This Narumi, in contrast to his rather pathetic existence in the first two films, is of the world but not in it. He sees himself as occupying a very different space than this young girl, and is resigned to walking a lonely road. The Execution Game is an apt way to describe his life story, yet even as something of him dies something else rises in his self imposed exile and desire for both self preservation and old fashioned nobility even within the bounds of his world weary cynicism.


Original trailer (no subtitles)

The Killing Game (殺人遊戯, Toru Murakawa, 1978)

the killing gameFollowing the success of The Most Dangerous Game, the second in what was to become a trilogy arrived within the year and once again stars Matsuda as the ice cold hitman Narumi. Sunnier in outlook, The Killing Game (殺人遊戯, Satsujin Jiken) unfolds along the same pattern as the first instalment as Narumi is dragged out of the shadows to intercede in a gang war only to find himself surplus to requirements.

Narumi (Yusaku Matsuda) has been retired from the killing game for the last five years and now lives a life of poverty and dissipation. Gone are his swanky apartment and stylish suits, now he lives in a bare hovel which is covered in dust and cobwebs, and he dresses like a farm boy in a white vest and jeans with a straw hat hanging on his back. He’s trying to lie low, but gets pulled into the kind of hostess bar he can’t really afford where he meets the first of two familiar faces which threaten to send him back into the middle of chaos. Akiko (Kaori Takeda), now a hostess at Bar Tako, is the daughter of the chairman Narumi bumped off in his last job before retiring but far from bearing a grudge against him, Akiko is grateful to have been set free. The second familiar face belongs to the same chairman’s former secretary/mistress, Misako (Yutaka Nakajima), who is now a mama-san at a bar popular with the local goons. All those years ago Narumi let Misako go in a moment of weakness and now regrets it but attempting to “reconnect” is going to land him right back in the thick of things.

Murakawa begins with a prologue which takes place in the noirish urban darkness of The Most Dangerous Game, but shoots in dreamy soft focus to emphasise that this is all memory before jumping forward five years. Exactly why Narumi has decided to give up a career in assassination is not revealed, nor is what he’s been doing the last five years, but he has apparently got himself an annoying sidekick who, in contrast to Narumi’s intense reserve, does not shut up. The first half of the movie is Narumi and his buddy trying to get by as outlaws including one humorous skit where they get themselves a van with a nudie pinup on the front plus a loudspeaker to humiliate debtors into paying up.

Things take a darker turn when Narumi runs into Misako – a chance meeting that seems almost like fate. Gradually the old Narumi begins to reappear. Deciding to pay Misako a visit he runs into her new man, gang boss Katsuda (Kei Sato), who figures out who he is and wants him to bump off another old gang boss. Narumi needs to get back in shape which he does via the tried and tested method of a training montage, lifting weights and running through the town with his trademark perm returning to its stylish buoyancy. This time around Narumi has buddy to help out, even if he only ends up being a liability, but the same strange dichotomy occurs – he may be an ace hitman, but Narumi is a mess without a gun in his hand.

Perhaps weathered by his experiences, Narumi is also much less cocky and much more unwilling to take a chance on trust. Once again he is betrayed by clients who’d rather not pay up and forced to play a “dangerous game” to bring the whole saga to a close in such a way as to keep both his life and the money. Rather than the surprising and largely inexplicable devotion of Dangerous’ Kyoko, Narumi finds himself torn between two women – the youthful Akiko who is grateful to Narumi for releasing her from an overbearing father, and the jaded Misako whose feelings for Narumi are complex, mingling fear, gratitude, attraction, and resentment into an irresistible storm of ambivalence. Again Narumi’s cool, animalistic aggression seems to be the key to his mysterious sex appeal but this time around there are no flickers of response as there were for the devoted Kyoko, these “relationships” are opportunistic and transactional.

Ironically titled, The Killing Game makes plain that Narumi will never be able to escape his chosen profession even if he wanted to. Without a gun in his hand Narumi is a pathetic wastrel, playing around at tuppenny schemes with his rather dim but talkative friend, and trying to play the big shot by buying out a hostess bar he is entirely unable to afford despite his recent windfall. The setting may be brighter, but Narumi’s word is still a nihilistic one in which he’s conditioned to expect betrayal and the only remaining vestiges of his humanity are his strange friendship with his bumbling sidekick and his ongoing fecklessness at coping with everyday life. Matsuda is as cool as ever in his effortless ability to cope with any given situation and kill with ruthless efficiency, but as Narumi edges ever closer to machine it is clear there is only one way to beat The Killing Game.


Original trailer (no subtitles)

The Most Dangerous Game (最も危険な遊戯, Toru Murakawa, 1978)

the most dangerousThe late Yusaku Matsuda remains an ultra cool pop culture icon thirty years after his death and forty after his reign as the action king of Japanese cinema. Though there were several other contenders for the crown – Sonny Chiba, or the tough guy yakuza stars Ken Takakura and Bunta Sugawara, to name but a few, it’s Matsuda’s intense screen presence which continues to endure as an example of mid-1970s extreme masculinity. This image was in large part created through his work with director Toru Murakawa in roles inspired by hardboiled novelist Haruhiko Oyabu in Resurrection of the Golden Wolf and The Beast Must Die, but before that it was the “Game” trilogy which helped to make his name.

The first of these, The Most Dangerous Game (最も危険な遊戯, Mottomo Kikenna Yuugi), introduces us to Narumi (Yusaku Matsuda) – a sleazy hitman with a gambling problem who is capable of pulling off the most daring and precise of hits but remains a disaster outside of his working life. After losing a mahjong game and getting roughed up by gangsters, Narumi gets a job offer from an arms company currently vying for a large government contract to develop a Star Wars-style air defence system. As reported in the news, a number of top CEOs are being kidnapped for ransom thanks to a plot by the Godai Conglomerate. The Tonichi Corporation want Narumi to rescue their kidnapped employee, Nanjo (Masanori Irie), who also happens to be the son-in-law of CEO Kohinata (Asao Uchida).

Unlike the later Resurrection of the Golden Wolf or The Beast Must Die, the corporate conspiracy and shady government military project are merely background and never really dealt with in any further detail. Nevertheless, it appears Narumi has got himself involved in a much darker world than even he is used to. Kohinata claimed to want to save Nanjo because of their familial connection, but as it turns out he doesn’t really care so much about his daughter’s husband as he does about wiping out the Godai and getting the lucrative government contract all to himself. He’s even willing to pay Narumi twice for doing the same job, but then perhaps he’s not really looking to pay at all. Conspiracy may extend further than just the corporate realm.

Narumi makes for a strange “hero”. His very 1970s bachelor pad is a monument to sleaze with its prominent topless pinups displayed like precious artwork in his living room and his well stocked personal bar – a strange thing to have when it’s clear he does not entertain many visitors. Dancing around with his gun and posing topless in front of the mirror Taxi Driver-style implies perhaps he’s not so confident with his chosen profession yet he’s clearly well known enough to get a phone call out of the blue from the Tonichi Corp. Despite his rather pathetic attitude at the mahjong game and equally pathetic exit after falling asleep during a lap dance at a sex parlour, Narumi’s professional exterior is one of infinite capability and powerful masculinity.

Yet, like many films of the era Narumi’s masculinity is also intensely misogynistic. Gangster’s moll Kyoko (Keiko Tasaka) becomes an unlikely (and inconvenient) love interest after Narumi tries to use her to bait her boyfriend. Lying in wait in Kyoko’s apartment, he surprises her coming out of the shower while she is half naked and vulnerable. She tries to escape, he stops her, phone’s the boyfriend, and begins raping her so that the gangsters can hear her distress over the phone. Kyoko stops struggling and apparently gets into the groove, falling instantly in love with Narumi’s awesome love making skills and following him back to his apartment where she stays for the rest of the film.

Nevertheless Matsuda is presented as the epitome of cool, unshaken by danger and always coming out on top with enough time to strike a pose as he takes down a target with automatic precision. Murakawa’s approach is of its time but leaning towards arthouse rather than Toei’s unusual brand of action cinema. Its vistas are noirish but filled with 70s paranoid claustrophobia while the hopeless, melancholy jazz score by Yuji Ohno adds to the moody hardboiled aesthetic. An exercise in style, The Most Dangerous Game is as cynical as they come but its wry commentary and occasional fits of gleeful comedy lift it above both the B-movie silliness of other contemporary action movies and the dour seriousness of later Matsuda/Murakawa collaborations.


Original trailer (no subtitles)

Gantz:O (ガンツ:オー, Yasushi Kawamura, 2016)

Gantz-oHiroya Oku’s long running manga series Gantz has already been adapted as a TV anime as well as two very successful live action films from Shinsuke Sato. Gantz:O (ガンツ:オー) is the first feature length animated treatment of the series and makes use of 3D CGI and motion capture for a hyperrealistic approach to alien killing action. “O” for Osaka rather than “0” for zero, the movie is inspired by the spin-off Osaka arc of the manga shifting the action south from the regular setting of central Tokyo.

Kicking off in Shibuya, the first scene features the demise of the franchise’s protagonist, Kei Kurono (Yuki Kaji), as he defeats one of the giant monsters terrorising the city and saves his friends but fails to save himself. A quick geographical cut takes us Osaka where there are reports of another disturbance, but the major threat turns out to be a depressingly commonplace one as a lone madman goes on a stabbing spree at a Tokyo train station.

17 year old high school student Masaru Kato (Daisuke Ono) gets himself mixed up in the incident when he ignores the crowds of people running in the opposite direction and comes to the aid of an injured old man. Sadly, Kato is repeatedly stabbed by the attacker and “dies” at the scene only to be resurrected in front of Gantz. Introduced to fellow players Suzuki (Shuuichi Ikeda) – an old man who “died” of a stroke, Reika (Saori Hayami) – an idol who was “killed” in a car crash, and the sardonic teenager Nishi (Tomohiro Kaku), Kato learns that he’s been given a second chance at life as a warrior in Gantz’s survival game in which he must fight off huge monsters within the time limit or die for real.

The entirety of Gantz:O revolves around this one climactic battle in the Osaka streets as Kato, Suzuki, Reika, and Nishi come into contact with the much more successful (but definitely less “nice”) Osaka detachment as backup in the fight against these fearsome monsters. As such, the main draw is furious action filled with bizarre scenes of carnage as the gang take down a collection of strange creatures often inspired by traditional folklore such as the huge winged tengu or shapeshifting priest-like boss. The visuals are extremely impressive displaying extreme fluidity of motion almost akin to live action photography.

Aesthetics are the key as the movie’s other elements are more or less inconsequential. As a bonus episode in the Gantz world, this is only to be expected and O makes no real attempt to do anything other than focus on the monster killing action. Thus character development is often shallow or non-existent, falling into genre clichés of cool heroes and depressed, brokenhearted women.

The question of self preservation vs altruism is central to the Gantz universe which begins from a position of nihilism and narcissistic self determination but gradually opens up to the importance of protecting one’s comrades, friends, family, and fellow human beings. Kato is the selfless hero the gang have been awaiting – his “death” results directly from his reckless attempt to help an injured person and his instinct is always to help those in need no matter the personal cost. His determination to save the lives of strangers is directly contrasted with his responsibility to the younger brother who is entirely dependent on him and would be lost should Kato lose his life. The film is ambivalent towards this dilemma as it constantly harks back to the people waiting for these secret warriors to come home, at once critical of them for risking their lives and acknowledging the fact that someone has to fight these monsters or everyone will die.

Despite the exposition heavy opening, Gantz:O does little to explain its world to the uninitiated and provides no logical explanations for its machinations leaving newcomers to the franchise with a host of unanswered questions but then all Gantz really wants to do is sell the message of altruism whilst destroying odd looking monsters in various bloody ways. Depressingly sexist, if edging away from the franchise’s nihilistic baseline, Gantz:O is an impressive visual spectacle but remains an essentially hollow, inconsequential addition to the Gantz canon.


Original trailer (no subtitles)

Girl in the Sunny Place (陽だまりの彼女, Takahiro Miki, 2013)

girl in the sunny placeThe “jun-ai” boom might have been well and truly over by the time Takahiro Miki’s Girl in the Sunny Place (陽だまりの彼女, Hidamari no Kanojo) hit the screen, but tales of true love doomed are unlikely to go out of fashion any time soon. Based on a novel by Osamu Koshigaya, Girl in the Sunny Place is another genial romance in which teenage friends are separated, find each other again, become happy and then have that happiness threatened, but it’s also one that hinges on a strange magical realism born of the affinity between humans and cats.

25 year old Kosuke (Jun Matsumoto) is a diffident advertising executive living a dull if not unhappy life. Discovering he’s left it too late to ask out a colleague, Kousuke is feeling depressed but an unexpected meeting with a client brightens his day. The pretty woman standing in the doorway with the afternoon sun neatly lighting her from behind is an old middle school classmate – Mao (Juri Ueno), whom Kosuke has not seen in over ten years since he moved away from his from town and the pair were separated. Eventually the two get to know each other again, fall in love, and get married but Mao is hiding an unusual secret which may bring an end to their fairytale romance.

Filmed with a breezy sunniness, Girl in the Sunny Place straddles the line between quirky romance and the heartrending tragedy which defines jun-ai, though, more fairytale than melodrama, there is still room for bittersweet happy endings even in the inevitability of tragedy. Following the pattern of many a tragic love story, Miki moves between the present day and the middle school past in which Kosuke became Mao’s only protector when she was mercilessly bullied for being “weird”. Mao’s past is necessarily mysterious – adopted by a policeman (Sansei Shiomi) who found her wandering alone at night, Mao has no memory of her life before the age of 13 and lacks the self awareness of many of the other girls, turning up with messy hair and dressed idiosyncratically. When Kousuke stands up to the popular/delinquent kids making her life a misery, the pair become inseparable and embark on their first romance only to be separated when Kosuke’s family moves away from their hometown of Enoshima.

“Miraculously” meeting again they enjoy a typically cute love story as they work on the ad campaign for a new brassiere collection which everyone else seems to find quite embarrassing. As time moves on it becomes apparent that there’s something more than kookiness in Mao’s strange energy and sure enough, the signs become clear as Mao’s energy fades and her behaviour becomes less and less normal.

The final twist, well signposted as it is, may leave some baffled but is in the best fairytale tradition. Maki films with a well placed warmth, finding the sun wherever it hides and bathing everything in the fuzzy glow of a late summer evening in which all is destined go on pleasantly just as before. Though the (first) ending may seem cruel, the tone is one of happiness and possibility, of partings and reunions, and of the transformative powers of love which endure even if everything else has been forgotten. Beautifully shot and anchored by strong performances from Juri Ueno and Jun Matsumoto, Girl in the Sunny Place neatly sidesteps its melodramatic premise for a cheerfully affecting love story even if it’s the kind that may float away on the breeze.


Original trailer (no subtitles)